Marble/OSMSlippyMaps: Difference between revisions
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* [http://www.opencyclemap.org OpenCycleMap] | * [http://www.opencyclemap.org OpenCycleMap] | ||
* [http://www.hikebikemap.org OpenStreetMap Hike & Bike Map] | * [http://www.hikebikemap.org OpenStreetMap Hike & Bike Map] | ||
The map data of these maps is located on dedicated servers and is usually created from OSM data. Technically the map data adheres to the following standard: | The map data of these maps is located on dedicated servers and is usually created from OSM data. Technically the map data adheres to the following standard: |
Revision as of 08:57, 2 April 2016
How to create maps for other planets, moons, etc.
Introduction: Capabilities, Limitations
This tutorial describes the steps that we recommend to create a new Marble map theme based on OSM slippy maps. Examples for these kind of maps include:
The map data of these maps is located on dedicated servers and is usually created from OSM data. Technically the map data adheres to the following standard:
- Tiles are 256 × 256 pixel PNG files
- Each zoom level is a directory, each column is a subdirectory, and each tile in that column is a file
- Filename(url) format is /zoom/x/y.png
In this tutorial we are going to create a new theme based on the Slippy Map from the OpenTopoMap website.
Creating a new map theme for Marble is simple. For a quick creation of a simple Map theme we even offer a Map Theme Creation Wizard
However in this text we'd like to walk you through the creation of a map theme using the text editor. This allows for much more flexibility, better integration of different data layers and more customization.
First Steps
We start off by creating a new directory below
~/.local/share/marble/maps/earth
(on Windows: c:\users\%username%\local\.marble\data\maps\earth )
The name of the directory needs to be chosen with care: Each map theme is referenced via a map theme identifier. This map theme id is used throughout the Marble application to identify the map theme. The map theme id needs to be lower case and must not contain any spaces. And our directory name represents that map theme id. So as a reference please check the existing directory names to be consistent with other map themes. I chose "opentopomap" as a map theme id and therefore created a new directory "opentopomap":
mkdir opentopomap
So we now enter that directory and unzip the file File:Osmstylemarbletheme.zip
After that we rename the uncompressed files
mv openstreetmap.dgml opentopomap.dgml
mv openstreetmap-preview.png opentopomap-preview.png
Now we need to open "opentopomap.dgml" in a text editor. In this tutorial we're using the Kate editor (or kwrite) as an example but of course you can also do it inside in any text editor of your choice (e.g. Qt Creator, vi, emacs or Notepad).
Adjusting the general information
After loading "opentopomap.dgml" into the text editor you can see that the dgml file resembles a human readable XML file. In line 15 you can see how the map theme id is specified as:
<theme>openstreetmap</theme>
We want to replace all references to this map theme id by our new map theme id "opentopomap". So I press Ctrl+R and replace all occurances of "openstreetmap" with "opentopomap" in the opentopomap.dgml file. If you're using a different text editor make sure that the search/replace operation is case-sensitive. Next I adjust the map theme name that will later on appear in Marble's Map View panel. You can find it in line 13:
<name>OpenTopoMap</name>
After these important steps I adjust the license in line 12.
<license short="© OpenStreetMap / OpenTopoMap contributors">Map data: © OpenStreetMap contributors, SRTM. Map style: © OpenTopoMap, License: Creative Commons Attribution-ShareAlike 2.0 (CC BY-SA)</license>
The attribute short holds the short license reference that is printed in the bottom right corner of the Marble map canvas. The text in between the license tags provides the full license information.
I also adjust the description in line 18 of the opentopomap.dgml file. For the description it's possible to use HTML - but note that this requires the usage of <![CDATA[ ]]> tags!
<description><![CDATA[<p><i>OpenTopoMap</i> is a free topographic map which has been created from OpenStreetMap and SRTM data. The map style is inspired by official maps and focuses on legibility through high contrast and balanced signatures.</p>]]></description>
The minimum and maximum zoom values specified in line 19-23 allows the map theme creator to limit the zoom range. The discrete boolean is only supported by recent Marble versions. It controls whether zooming is supposed to snap towards the zoom value that delivers the sharpest text rendering (note that best results are achieved in Mercator projection).
Creating the map layers
In the next step we'd like to define the texture layers that are used in our map theme. Marble can combine several different thematic layers of texture data. Our base layer is defined in line 31-41.
<texture name="opentopomap_data" expire="604800">
<sourcedir format="PNG"> earth/opentopomap </sourcedir> <tileSize width="256" height="256"/> <storageLayout levelZeroColumns="1" levelZeroRows="1" maximumTileLevel="19" mode="OpenStreetMap"/> <projection name="Mercator"/> <downloadUrl protocol="http" host="a.tile.opentopomap.org" path="/"/> <downloadUrl protocol="http" host="b.tile.opentopomap.org" path="/"/> <downloadUrl protocol="http" host="c.tile.opentopomap.org" path="/"/> <downloadPolicy usage="Browse" maximumConnections="20"/> <downloadPolicy usage="Bulk" maximumConnections="2"/>
</texture>
The name attribute of the texture tag specifies the texture id that can be used to reference the data in other places. The expire attribute defines the amount of time in seconds after which a downloaded tile will get automatically reloaded. In our case this value amounts to 604800 seconds which equals 7 days. So once a certain tile has been downloaded from the tile server it will take at least 7 days until that certain tile expires. Only then Marble checks the server again for a possible new update to that specific tile. This means that different tiles get updated at different times and hence tile updates will happen smoothly and distributed over time.
The tileSize, storageLayout and projection are specific to It OpenStreetMap directory layouts on the server. This type of layout is typical for all tiles that are based on OpenStreetMap data. For data that has got a different tile size or a different layout you need to make adjustments where needed. The downloadUrl allows you to specify different servers where the texture tiles can be pulled from. Marble will distribute the download to those servers and will limit the maximum amount of parallel download connections according to the downloadPolicy. The normal usage is "Browse" while "Bulk" is only used in the Marble application once you pre-download whole regions of data via File->Download Regions.
Be aware that the downloadUrl protocol in this particular case is "http". Many servers out there don't support the secure https protocol - so it's a good choice to just choose "http" for a start. Also note that you might need to adjust the downloadUrl path using placeholders such as {x}, {y}, {zoomLevel}. By default in OpenStreetMap storageLayout mode Marble assumes that {x}, {y} and {zoomLevel} are accessed via the path extension "/{zoomLevel}/{x}/{y}.png".
Right below the "opentopomap_data" texture layer you can see the "hillshading" layer in line 42-51. This additional layer is specified in the same way as the opentopomap_data layer. However there is one small difference: The hillshading texture layer features a "blending" tag that allows for specifying a filter algorithm for blending the layer on top of the (opentopomap_data) layer underneath. Marble supports more than 30 different blending types - one of them is AlphaBlending
The hillshading layer however is not visible by default in Marble. It can be enabled by the user via a checkbox in the legend tab. In our opentopomap map theme we don't need a second texture layer yet, so we delete the hillshading texture layer in lines 42-51.
Below the texture layers you can find other layers which contain geodata elements. Those elements hold additional data that can be loaded from other file formats (such as KML, GPX, SHP or OSM). This data is displayed on top of the texture layers.
Before we can test the basic featureset of our new map theme we need to download the levelzero base tile 0.png for our map and store it inside the map themes' 0/0 directory.
Providing an interactive Legend
The opentopmap.dgml also allows for creation of matching content inside the legend tab. The legend is very flexible and provides unique features:
- the user can create map key entries for each feature visible on the map
- the user can fully design the legend content and styling using HTML and CSS (since the legend is a webkit browser)
- custom checkboxes and radiobuttons can be added to the legend that control the appearance of the map theme's texture layers and data in Marble.
In order to create entries in the legend tab we search for the <legend> tag inside the dgml-file. The legend contains several sections. The first section "Tours" contains a link to a KML tour object that runs a demo when clicked. Since we haven't created such a demo kml tour yet we can delete this first tour section. The "coordinate-grid" section also contains interesting stuff: This entry provides the text "Coordinate Grid". The attribute "checkable=true" indicates that a checkbox is provided in front of the text. This checkbox controls the property "coordinate-grid" which is defined in the Settings tag earlier in the dgml file (and which has the default value "true" assigned). Note that in order to control a property from a checkbox the section's "connectTo" attribute has to be assigned to a property id that is defined in the Settings tag. The spacing attribute indicates the spacing in pixels to the left of the text.
We keep the coordinate-grid entries and we look for the next section: "Hillshading". The hillshading entry would control the appearance of the hillshading layer via the hillshading property and the connectTo statement. However we had deleted that layer and therefore the feature already. Therefore we also remove the "TextureLayers" property group that includes the hillshading property. And we also remove the "hillshading" section inside the Legend tag.
Now we can start to add our custom legend entries: We create a new (uncheckable) section and associate the heading "Terrains" with it. Then we add items. The OpenTopoMap website has a nice map at key http://opentopomap.org/about . We save the images on that website using the context menu into a legend subdirectory inside our opentopomap directory. Then we replicate the opentopomap map key by adding further items:
<section name="areas" checkable="false" spacing="12"> <heading>Areas</heading> <item name="deciduous_forest"> <icon pixmap="maps/earth/opentopomap/legend/laubwald.png"/> <text>Deciduous Forest</text> </item> <item name="conferous_forest"> <icon pixmap="maps/earth/opentopomap/legend/nadelwald.png"/> <text>Coniferous Forest</text> </item> <item name="mixed_forest"> <icon pixmap="maps/earth/opentopomap/legend/mischwald.png"/> <text>Mixed Forest</text> </item>
In this case we used the pixmap attribute inside the icon tag. Alternatively it's also possible to create a rectangular bullet by using the color attribute instead (e.g. <icon color="#aed1a0"/> ). We can continue to add add as many sections and items as we want.
Styling the Legend
As a last tweak we can make changes to the legend.html
This file allows for easy addition of more text, illustrations and styling via HTML and CSS. Once you open the legend.html file in a text editor please look for this very important comment:
This particular comment marks the place where the legend items from the DGML file are automatically inserted.
So you should not remove this line - since removing this line will prevent that the legend items are displayed.
Feel free however to add HTML and CSS tags above and below this text.
Possible Sources, Copyright and Licenses
License Requirements for Maps you plan to contribute back
For your private projects you can create Marble maps from any data where the license fits your needs - no matter whether the map data is free or proprietary. However if you want to contribute your map theme back to the Marble project - which means that your maps to be distributed by the Marble project you need to keep the following in mind: In the Marble project we want to support free maps - especially those maps which are licensed in the same spirit as the LGPL. This means that there should be no restrictions like "non-commercial" (which is a very fuzzy term and could actually prohibit usage of the map in a planetarium show or deployment on a linux distribution). So if you want to contribute your maps back to the Marble project please stick to e.g. "public domain" ("CC0"), "CC-by-SA" or any usage terms that don't make any requirements apart from attribution.
Create a new folder for your map theme
You must first decide whether you want your map theme to be visible for all users or only for the local user. Depending on your decision, the table below tells the path for you new map theme:
OS | Linux | Windows |
---|---|---|
all users | /usr/share/apps/marble/data/maps/earth/$YourMapTheme | %programfiles%\Marble\data\maps\earth\%yourmaptheme% |
local | ~/.local/share/marble/data/maps/earth/$YourMapTheme | c:\users\%username%\local\.marble\data\maps\earth\%yourmaptheme% |