Development/Tutorials/Debugging/Shared Memory Usage in KDE: Difference between revisions
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00000000004005b4 T main | 00000000004005b4 T main | ||
</pre> | </pre> | ||
Now according to [http://man-wiki.net/index.php/Nm nm's man page] T stands for text which stands for code segment, and D stands for the data segment. | |||
= See also = | = See also = | ||
* http://www-archive.mozilla.org/projects/footprint/footprint-guide.html | * http://www-archive.mozilla.org/projects/footprint/footprint-guide.html |
Revision as of 10:01, 16 October 2011
This article helps understanding UNIX memory management. In UNIX a process uses basically three kinds of memory segments: shared memory segments, code segments and data segments.
Terms
Shared memory is used by shared libraries. This memory is shared by all processes which use a certain library. Unfortunately there is no easy way to determine how much shared memory is used by how many processes. So a process can use 10Mb of shared memory, but you don't know whether this memory is shared with 1, 2 or 10 processes. So if you have 10 processes who each use 10Mb of shared memory this actually requires 10Mb in the best case and 100Mb in the worst case.
Code segments contain the actual executable code of your program. This memory is shared by all processes of this same program. If you start your program 5 times, it needs to load the code segment of your program only once.
Data segments contain the data of your program. This kind of memory is very important because the data segments of a process are not shared with other processes. Starting the same program 5 times makes that the data segments are 5 times in memory.
The size reported by ps auxf is typically just the numbers for shared, code and data added. This is not a very accurate representation of the memory usage of an application.
KDE applications tend to be reported as quite large because the numbers reported include the size of the shared memory segments. This size is added to the size of each KDE application while in practice the shared memory segments appear in memory only once. This is rather illusive, imagine how the output of ps would look like if it included the size of the UNIX kernel for each process!
Instead of looking at the output of ps you get a better idea of the actual memory usage of an application by looking at the output of
cat /proc/<pid-of-process>/status.
Example program
To demonstrate this, let's write a memory leaking program:
main.cpp
#include <KAboutData>
#include <KApplication>
#include <KCmdLineArgs>
#include <KMessageBox>
int main (int argc, char *argv[])
{
KAboutData aboutData( "tutorial1", 0, ki18n("Tutorial 1"), "1.0",
ki18n("Displays a KMessageBox popup") );
KCmdLineArgs::init( argc, argv, &aboutData );
KApplication app;
for ( int i=0; i<100000; i++ ) new QString();
KMessageBox::questionYesNo( 0, i18n( "Hello World" ) );
int* i;
return 0;
}
CMakeLists.txt
project (tutorial1) find_package(KDE4 REQUIRED) include (KDE4Defaults) include_directories(${KDE4_INCLUDES}) set(tutorial1_SRCS main.cpp) kde4_add_executable(tutorial1 ${tutorial1_SRCS}) target_link_libraries(tutorial1 ${KDE4_KDEUI_LIBS}) install(TARGETS tutorial1 ${INSTALL_TARGETS_DEFAULT_ARGS})
Compile and link this program:
cmake . && make -j4
Run it:
./tutorial1 & [3] 22733
In this case the program gets the process ID 22733. We look at its memory consumption:
cat /proc/22733/status VmRSS: 19772 kB VmData: 5776 kB VmStk: 84 kB VmExe: 8 kB VmLib: 26804 kB
If we change the "100000" in the program code to "1", we get a different picture:
VmRSS: 16624 kB VmData: 2652 kB VmStk: 84 kB VmExe: 8 kB VmLib: 26804 kB
So we see the heap is counted to VmData and contained in VmRSS.
Why is it so big
Probably VmLib is so big because it contains all library code in memory needed for KDE. Let's see what the loader thinks are our program's dependencies:
# ldd tutorial1 linux-vdso.so.1 => (0x00007fff739f3000) libkdeui.so.5 => /usr/local/lib64/libkdeui.so.5 (0x00007fdb6448c000) libkdecore.so.5 => /usr/local/lib64/libkdecore.so.5 (0x00007fdb63f31000) libQtDBus.so.4 => /usr/local/lib64/libQtDBus.so.4 (0x00007fdb63cb5000) libQtCore.so.4 => /usr/local/lib64/libQtCore.so.4 (0x00007fdb6380b000) [...]
We gonna remove the KDE and Qt stuff, so let's write a new main.cpp:
int main (int argc, char *argv[]) { for ( int i=0; i<100000; i++ ) new int; while (true); return 0; }
And compile and link it with the C++ libraries:
# g++ -o tutorial1 main.cpp
Why do we need the C++ libraries (g++ is basically gcc -lstdc++)? Because we have a call to the new keyword in the program. What are the dependencies now?
# ldd tutorial1 linux-vdso.so.1 => (0x00007fffd3bff000) libstdc++.so.6 => /usr/lib64/libstdc++.so.6 (0x00007fe2437a5000) libm.so.6 => /lib64/libm.so.6 (0x00007fe24354e000) libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00007fe243338000) libc.so.6 => /lib64/libc.so.6 (0x00007fe242fcb000) /lib64/ld-linux-x86-64.so.2 (0x00007fe243aae000)
that's all.
Note that this program runs until you terminate it with CTRL_C as we are not using KDE's messagebox any more.
# cat /proc/21028/status | grep VmLib VmLib: 2912 kB
You see - not using libraries save place in memory, but as libraries are shared, it does not make sense to deny using libraries that are in memory anyway.
disassemble it
Now let's disassemble the small program using the command
# objdump -d tutorial1 [...] 00000000004005b4 <main>: 4005b4: 55 push %rbp 4005b5: 48 89 e5 mov %rsp,%rbp 4005b8: 48 83 ec 20 sub $0x20,%rsp 4005bc: 89 7d ec mov %edi,-0x14(%rbp) 4005bf: 48 89 75 e0 mov %rsi,-0x20(%rbp) 4005c3: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%rbp) 4005ca: eb 0e jmp 4005da <main+0x26> 4005cc: bf 04 00 00 00 mov $0x4,%edi 4005d1: e8 ea fe ff ff callq 4004c0 <_Znwm@plt> 4005d6: 83 45 fc 01 addl $0x1,-0x4(%rbp) 4005da: 81 7d fc 9f 86 01 00 cmpl $0x1869f,-0x4(%rbp) 4005e1: 0f 9e c0 setle %al 4005e4: 84 c0 test %al,%al 4005e6: 75 e4 jne 4005cc <main+0x18> 4005e8: eb fe jmp 4005e8 <main+0x34> 4005ea: 90 nop 4005eb: 90 nop 4005ec: 90 nop 4005ed: 90 nop 4005ee: 90 nop 4005ef: 90 nop [...]
You see this is the main function in real assembler code.
find out its symbols
Let's find out what symbols it contains:
# nm tutorial1 0000000000600e10 d _DYNAMIC 0000000000600fe8 d _GLOBAL_OFFSET_TABLE_ 00000000004006e0 R _IO_stdin_used w _Jv_RegisterClasses U _Znwm@@GLIBCXX_3.4 0000000000600df0 d __CTOR_END__ 0000000000600de8 d __CTOR_LIST__ 0000000000600e00 D __DTOR_END__ 0000000000600df8 d __DTOR_LIST__ 00000000004007a8 r __FRAME_END__ 0000000000600e08 d __JCR_END__ 0000000000600e08 d __JCR_LIST__ 0000000000601020 A __bss_start 0000000000601010 D __data_start 0000000000400690 t __do_global_ctors_aux 0000000000400520 t __do_global_dtors_aux 0000000000601018 D __dso_handle w __gmon_start__ 0000000000600de4 d __init_array_end 0000000000600de4 d __init_array_start 0000000000400680 T __libc_csu_fini 00000000004005f0 T __libc_csu_init U __libc_start_main@@GLIBC_2.2.5 0000000000601020 A _edata 0000000000601030 A _end 00000000004006c8 T _fini 0000000000400488 T _init 00000000004006d8 t _real_fini 00000000004004d0 T _start 00000000004004fc t call_gmon_start 0000000000601020 b completed.5939 0000000000601010 W data_start 0000000000601028 b dtor_idx.5941 0000000000400590 t frame_dummy 00000000004005b4 T main
Now according to nm's man page T stands for text which stands for code segment, and D stands for the data segment.