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{{Infobox tutorial}} | {{Infobox tutorial|time=20 min|distribution=SUSE Linux 11.3|}} | ||
You can get help on #phonon on irc.freenode.org. | You can get help on #phonon on irc.freenode.org. |
Revision as of 02:28, 18 September 2010
Time to replay | 20 min |
Example Distro | SUSE Linux 11.3 |
Type | {{{type}}} |
Happy readers | {{{happyreaders}}} |
Unhappy readers | {{{unhappyreaders}}} |
You can get help on #phonon on irc.freenode.org.
See Development/Tutorials/Phonon/Introduction/Python for the same example in Python.
Introduction
The following is based on the documentation available here Phonon API.
By getting involved with Phonon, you can choose between three different main tasks.
- Using the Phonon API, which allows you to develop your own multimedia application. In fact any application which needs sound can take benefits from the phonon API. In the tutorials showing the API we will learn how to set up the development environment with kdevelop 3.4.
- Hacking the Phonon library, (try to develop more this topic).
- Writing Phonon backend, this consists in writing interfaces that allows Phonon to use different sound/video engine. This usually requires good skills and knowledge of the engine you interface with.
Beginners will probably be more interested by the first task.
Using the phonon API
The following example is taken from http://www.englishbreakfastnetwork.org/apidocs/apidox-kde-4.0/kdelibs-apidocs/phonon/html/index.html. It plays /tmp/example.wav. To change the sound device that is used by default, use the command systemsettings.
CMakeLists.txt
You need a file CMakeLists.txt to compile the software later:
CMakeLists.txt project (tutorial2) find_package(KDE4 REQUIRED) include (KDE4Defaults) include_directories(${KDE4_INCLUDES}) set(tutorial1_SRCS tutorial2.cpp) kde4_add_executable(tutorial2 ${tutorial1_SRCS}) target_link_libraries(tutorial2 ${KDE4_KDEUI_LIBS} phonon) install(TARGETS tutorial2 ${INSTALL_TARGETS_DEFAULT_ARGS})
tutorial2.cpp
#include <phonon/mediaobject.h> #include <phonon/audiooutput.h> #include <QtGui/QApplication> #include <QtGui/QMainWindow> #include <QUrl> class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(); }; MainWindow::MainWindow() { Phonon::MediaObject* media = new Phonon::MediaObject(this); createPath(media, new Phonon::AudioOutput(Phonon::MusicCategory, this)); media->setCurrentSource(QUrl("/tmp/example.wav")); media->play(); } int main(int argc, char **argv) { QApplication app(argc, argv); QApplication::setApplicationName("Phonon Tutorial 2"); MainWindow mw; mw.show(); return app.exec(); } #include "tutorial2.moc"
Compile and run it
cmake . && make && ./tutorial2