|
|
Line 207: |
Line 207: |
| | <code cppqt> | | | <code cppqt> |
| QIODevice *createDevice(); | | QIODevice *createDevice(); |
| </code>
| |
| |}
| |
|
| |
| == Change the CV-qualifiers of a member function ==
| |
| {|
| |
| |-
| |
| ! Before
| |
| ! After
| |
| |-
| |
| | <code cppqt>
| |
| class MyClass
| |
| {
| |
| int value();
| |
| };
| |
| </code>
| |
| | <code cppqt>
| |
| class MyClass
| |
| {
| |
| int value() const;
| |
| };
| |
| </code> | | </code> |
| |} | | |} |
Revision as of 08:12, 15 July 2009
This page is meant as examples of things you cannot do in C++ when maintaining binary compatibility.
Unexport or remove a class
Before
|
After
|
class KDECORE_EXPORT KUrl
{
// [...]
};
|
class KUrl
{
// [...]
};
|
Change the class hierarchy
Before
|
After
|
class MyClass: public BaseClass
{
// [...]
};
|
class MyClass: public BaseClass, public OtherBaseClass
{
// [...]
};
|
class MyClass: public BaseClass1, public BaseClass2
{
// [...]
};
|
class MyClass: public BaseClass2, public BaseClass1
{
// [...]
};
|
Change the template arguments of a template class
Before
|
After
|
template<typename T1>
class MyTemplateClass
{
// [...]
};
|
template<typename T1, typename T2 = void>
class MyTemplateClass
{
// [...]
};
|
Unexport a function
Before
|
After
|
Q_CORE_EXPORT const char *qVersion();
|
const char *qVersion();
|
namespace KSocketFactory {
KDECORE_EXPORT QTcpSocket *connectToHost(...);
}
|
namespace KSocketFactory {
QTcpSocket *connectToHost(...);
}
|
Inline a function
Before
|
After
|
int square(int n);
|
inline int square(int n) { return n * n; }
|
int square(int n) { return n * n; }
|
inline int square(int n) { return n * n; }
|
class Math
{
int square(int n);
};
// the following could be in a .cpp
int Math::square(int n)
{ return n * n; }
|
class Math
{
int square(int n);
};
// the following could be in a .cpp
inline int Math::square(int n)
{ return n * n; }
|
class Math
{
int square(int n);
};
// the following could be in a .cpp
int Math::square(int n)
{ return n * n; }
|
class Math
{
int square(int n)
{ return n * n; }
};
|
Change the parameters of a function
Before
|
After
|
void doSomething(int i1, int i2);
|
void doSomething(int i1, short i2);
|
void doSomething(int i1, int i2);
|
void doSomething(int i1, int i2, int i3 = 0);
|
void doSomething(int i1);
|
void doSomething(const int i1); // breaks with MSVC and Sun CC
|
void doSomething(char *ptr);
|
void doSomething(const char *ptr);
|
Change the return type
Before
|
After
|
QTcpSocket *createDevice();
|
QIODevice *createDevice();
|
Change the access rights
Before
|
After
|
class MyClass
{
protected:
void doSomething();
};
|
class MyClass
{
public:
void doSomething();
};
|
Change the CV-qualifiers
Before
|
After
|
class MyClass
{
public:
int something() const;
};
|
class MyClass
{
public:
int something();
};
|
Add a virtual member function to a class without any
Before
|
After
|
struct Data
{
int i;
};
|
struct Data
{
int i;
virtual int j();
};
|
Add new virtuals to a non-leaf class
Before
|
After
|
class MyClass
{
public:
virtual ~MyClass();
virtual void foo();
};
|
class MyClass
{
public:
virtual ~MyClass();
virtual void foo();
virtual void bar();
};
|
Change the order of the declaration of virtual functions
Before
|
After
|
class MyClass
{
public:
virtual ~MyClass();
virtual void foo();
virtual void bar();
};
|
class MyClass
{
public:
virtual ~MyClass();
virtual void bar();
virtual void foo();
};
|
Override a virtual that doesn't come from a primary base
class PrimaryBase
{
public:
virtual ~PrimaryBase();
virtual void foo();
};
class SecondaryBase
{
public:
virtual ~PrimaryBase();
virtual void bar();
};
Before
|
After
|
class MyClass: public PrimaryBase, public SecondaryBase
{
public:
~MyClass();
void foo();
};
|
class MyClass: public PrimaryBase, public SecondaryBase
{
public:
~MyClass();
void foo();
void bar();
};
|
Override a virtual with a covariant return with different top address
struct Data1 { int i; };
class BaseClass
{
public:
virtual Data1 *get();
};
struct Data0 { int i; };
struct Complex1: Data0, Data1 { };
struct Complex2: virtual Data1 { };
Before
|
After
|
class MyClass: public BaseClass
{
public:
};
|
class MyClass: public BaseClass
{
public:
Complex1 *get();
};
|
class MyClass: public BaseClass
{
public:
};
|
class MyClass: public BaseClass
{
public:
Complex2 *get();
};
|