Development/Tutorials/Using KXmlGuiWindow: Difference between revisions
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== 摘要 == | == 摘要 == | ||
本教程承接上一讲[[Development/Tutorials/First_program (zh_CN)|教程1 - Hello World]] ,进一步介绍{{class|KXmlGuiWindow}}类的使用。 | |||
在上一讲中,程序只是显示了一个弹出框。在本讲中,我们要让我们的程序具备更加实际功能。 | |||
[[image:introtokdetutorial2.png|frame|center]] | [[image:introtokdetutorial2.png|frame|center]] |
Revision as of 05:03, 25 September 2007
Template:I18n/Language Navigation Bar (zh CN)
Tutorial Series | 初学者教程 |
Previous | 教程1 - Hello World |
What's Next | 教程3 - 使用KActions |
Further Reading | KXmlGuiWindow |
摘要
本教程承接上一讲教程1 - Hello World ,进一步介绍KXmlGuiWindow类的使用。
在上一讲中,程序只是显示了一个弹出框。在本讲中,我们要让我们的程序具备更加实际功能。
使用KXmlGuiWindow
In order to have a useful KXmlGuiWindow, we must subclass it. So we create two files, a mainwindow.cpp and a mainwindow.h which will contain our code. Our class inherits from KXmlGuiWindow because it uses XML e.g. to define the application's menu structure.
mainwindow.h
- ifndef MAINWINDOW_H
- define MAINWINDOW_H
- include <KXmlGuiWindow>
- include <KTextEdit>
class MainWindow : public KXmlGuiWindow
{
public:
MainWindow(QWidget *parent=0);
private:
KTextEdit* textArea;
};
- endif
First we Subclass KXmlGuiWindow on line 7 with class MainWindow : public KXmlGuiWindow.
Then we declare the constructor with MainWindow(QWidget *parent=0);.
And finally we declare a pointer to the object that will make up the bulk of our program. KTextEdit is a generic richtext editor with some KDE niceties like cursor auto-hiding.
mainwindow.cpp
- include "mainwindow.h"
MainWindow::MainWindow(QWidget *parent) : KXmlGuiWindow(parent)
{
textArea = new KTextEdit;
setCentralWidget(textArea);
setupGUI();
}
First, of course, on line 1 we have to include the header file containing the class declaration.
On line 5, we initialise our text editor with an object. Then on line 6 we use the built-in setCentralWidget() function which tells the KXmlGuiWindow what should appear in the central section of the window.
Finally, KXmlGuiWindow::setupGUI() is called which does a lot of behind-the-scenes stuff and creates the default menu bars (Settings, Help).
Back to main.cpp
In order to actually run this window, we need to add a few lines in main.cpp:
main.cpp
- include <KApplication>
- include <KAboutData>
- include <KCmdLineArgs>
- include "mainwindow.h"
int main (int argc, char *argv[])
{
KAboutData aboutData( "tutorial2", 0,
ki18n("Tutorial 2"), "1.0",
ki18n("A simple text area"),
KAboutData::License_GPL,
ki18n("Copyright (c) 2007 Developer") );
KCmdLineArgs::init( argc, argv, &aboutData );
KApplication app;
MainWindow* window = new MainWindow();
window->show();
return app.exec();
}
The only new lines here (compared to Tutorial 1) are 18 and 19. On line 18, we create our MainWindow object and then on line 19, we display it.
CMake
The best way to build the program is to use CMake. All that's changed since tutorial 1 is that mainwindow.cpp has been added to the sources list and any tutorial1 has become tutorial2.
CMakeLists.txt
project (tutorial2)
find_package(KDE4 REQUIRED)
include_directories( ${KDE4_INCLUDES} )
set(tutorial2_SRCS
main.cpp
mainwindow.cpp
)
kde4_add_executable(tutorial2 ${tutorial2_SRCS})
target_link_libraries( tutorial2 ${KDE4_KDEUI_LIBS})
编译运行
To compile, link and run it, use:
cmake . && make && ./tutorial2
继续前进
Now you can move on to using KActions.