Development/Tutorials/Sonnet/SonnetTutorial: Difference between revisions
< Development | Tutorials
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m_sonnetDialog=new Sonnet::Dialog( | m_sonnetDialog=new Sonnet::Dialog( | ||
new Sonnet::BackgroundChecker( this ), | new Sonnet::BackgroundChecker( this ), | ||
this ); | |||
//connect signals to slots: | //connect signals to slots: | ||
connect(m_sonnetDialog,SIGNAL(misspelling(const QString&,int)), | connect(m_sonnetDialog,SIGNAL(misspelling(const QString&,int)), |
Revision as of 15:54, 6 July 2007
TODO
Spellcheck action
yourkmainwindowrderivative.h:
#include <sonnet/dialog.h>
...
private slots:
...
void spellcheck();
//void spellcheckDone();
//void spellcheckShow(const QString&,int);
//void spellcheckReplace(const QString&,int,const QString&);
//void spellcheckStop();
//void spellcheckCancel();
...
private:
Sonnet::Dialog* m_sonnetDialog;
yourkmainwindowrderivative.cpp:
YourKMainWindowrDerivative::YourKMainWindowrDerivative(...)
: KMainWindow(...)
...
, m_sonnetDialog(0)
...
void YourKMainWindowrDerivative::setupActions()
{
...
KStandardAction::spelling(this,SLOT(spellcheck()),actionCollection());
...
}
...
void KAider::spellcheck()
{
if (!m_sonnetDialog)
{
m_sonnetDialog=new Sonnet::Dialog(
new Sonnet::BackgroundChecker( this ),
this );
//connect signals to slots:
connect(m_sonnetDialog,SIGNAL(misspelling(const QString&,int)),
this,SLOT(spellcheckShow(const QString&,int)));
//and so on:
...
}
if (!m_view->selection().isEmpty())
m_sonnetDialog->setBuffer( m_view->selection() );
else
m_sonnetDialog->setBuffer( m_view->toPlaintText());
m_sonnetDialog->show();
}
//other slots implemetation
...
see Sonnet::Dialog API and Sonnet namespace page
On-the-fly (inline) spellcheck
stub