Development/Tutorials/Graphics/HiDPI: Difference between revisions
Line 47: | Line 47: | ||
</SyntaxHighlight> | </SyntaxHighlight> | ||
So where is the <code>dpr</code> variable from? You can get it from any <code>QWidget</code> objects with function <code>devicePixelRatioF()</code>. '''F''' means the function return a float number (<code>qreal</code>). | So where is the <code>dpr</code> variable from? You can get it from any <code>QWidget</code> objects with function <code>devicePixelRatioF()</code>. '''F''' means the function return a float number (<code>qreal</code>). If you are not in a <code>QWidget</code> class context, you can get the value via: | ||
<SyntaxHighlight lang="cpp"> | |||
const qreal dpr = qApp->primaryScreen()->devicePixelRatio(); | |||
</SyntaxHighlight> | |||
And don't forget to change <code>width</code> and <code>height</code> from <code>int</code> to <code>qreal</code>. | And don't forget to change <code>width</code> and <code>height</code> from <code>int</code> to <code>qreal</code>. |
Revision as of 19:08, 8 September 2019
Introduction
HiDPI devices are very common today. Users need to scale up UI to make them looks like normal size. Common scale factors are: 1.25, 1.5, 1.75, 2, 3. This means UI dimensions are not integers anymore. Qt provides classes and functions that accept and return qreal
instead of int
. They usually end with F.
- QRect --> QRectF
- QPoint --> QPointF
- QWidget::devicePixelRatio() --> QWidget::devicePixelRatioF()
KDE and Qt applications may render blur icons and graphics. This guide shows how to make everything sharp and clear in HiDPI devices. Both Qt 5 Widgets and Qt 5 Quick applications are supported.
Migrate to Qt 5 and KF5
Qt 4 doesn't support HiDPI rendering. Please migrate your application to Qt 5 and KF5.
Texts
You don't need to do anything special. Text rendering should support HiDPI out of box.
Icons
In your application's main function, add the following lines at the very beginning:
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps, true);
...
}
Then all icons in your application should look sharp.
QPixmap
Change all QPixmap from
pixmap = QPixmap( width, height );
to
pixmap = QPixmap( width * dpr, height * dpr );
pixmap.setDevicePixelRatio(dpr);
So where is the dpr
variable from? You can get it from any QWidget
objects with function devicePixelRatioF()
. F means the function return a float number (qreal
). If you are not in a QWidget
class context, you can get the value via:
const qreal dpr = qApp->primaryScreen()->devicePixelRatio();
And don't forget to change width
and height
from int
to qreal
.
QPainter
QPainter
has various drawing functions. You need to change parameters of those functions from integer types:
QRect
QPolygon
QPoint
int
to floating types:
QRectF
QPolygonF
QPointF
qreal
For example, you need to change this code:
QPainter p;
p->drawText(0, 0, 12, 50, Qt::AlignLeft | Qt::AlignTop, text);
to:
QPainter p;
p->drawText(QRectF(0, 0, 12, 50), Qt::AlignLeft | Qt::AlignTop, text);
After all these changes, your QPainter
object should be able to render HiDPI graphics.
Qt Quick Controls 1
If the QML contains Qt Quick Controls 1, all text components will be blur and small in HiDPI display. This is likely a Qt bug.
To solve this, we suggest you to migrate to Qt Quick Controls 2.