Translations:Development/Tutorials/Physical Simulation/60/en: Difference between revisions
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Latest revision as of 17:42, 19 July 2019
void BallLogic::nextTimeStep() {
time += dTime; if(position<=0 && velocity<0) velocity=-velocity; velocity += acceleration*dTime; position += velocity*dTime+0.5*acceleration*dTime*dTime;
} </syntaxhighlight>