Projects/Usability/HIG/Persona: Difference between revisions

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    A ''persona'' is the representation of a virtual user, based on empirical data. The description includes a concise summary of characteristics of the user, their experience, goals and tasks, pain points, and environmental conditions. Personas describe the target users, giving a clear picture of how they're likely to use the system, and what they’ll expect from it.
    A ''persona'' is the representation of a virtual user, based on empirical data. The description includes a concise summary of characteristics of the user, their experience, goals and tasks, pain points, and environmental conditions. Personas describe the target users, giving a clear picture of how they're likely to use the system, and what they’ll expect from it.


    The advantage of persona is a common understanding over the development team and the dissociation from the personal point of view. In contrast to alternative methods like lead user(s) (usually the developer itself), a panel of real users or a description per sociological milieus, persona are more representative, faster to access, and easier to understand.  
    The advantage of personas is a common understanding among the development team and the dissociation from each contributor's personal point of view. In contrast to alternative methods like lead user(s) (usually the developer him-/herself), a panel of real users or a description per sociological milieus, personas are more representative, faster to access, and easier to understand.  


    == Guidelines ==
    == Guidelines ==
    * Always define persona on ground of empirical data.
    * Always define personas based empirical data.
    * Add enough information to establish a good impression of the target user. But do not write a novel and stay concise.
    * Add enough information to establish a good impression of the target user, but do not write a novel and stay concise.
    * Common elements are: name, job titles and major responsibilities, demographics such as age, education, ethnicity, and family status, goals and tasks they are trying to complete using the application, physical, social, and technological environment.
    * Common elements are: name, job titles and major responsibilities, demographics such as age, education, ethnicity, and family status, goals and tasks they are trying to complete using the application, physical, social, and technological environment.
    * Add a quote that sums up what matters most to the persona and a casual pictures representing that user group.
    * Add a quote that sums up what matters most to the persona and a casual picture representing that user group.
    * Discriminate between primary (the basic user) and secondary (additional users) persona. If it makes sense, describe the group of users that is explicitly not supported by a anti-persona. Respect the law of parsimony and have as few personas as possible.
    * Discriminate between primary (the basic user) and secondary (additional users) persona. If it makes sense, describe the group of users that is explicitly not supported by a anti-persona. Respect the law of parsimony and have as few personas as possible.
    * Make sure your persona can act in different [[Projects/Usability/HIG/Scenario|scenarios]].
    * Make sure your persona can act in different [[Projects/Usability/HIG/Scenario|scenarios]].

    Revision as of 20:08, 28 January 2014


    Purpose

    A persona is the representation of a virtual user, based on empirical data. The description includes a concise summary of characteristics of the user, their experience, goals and tasks, pain points, and environmental conditions. Personas describe the target users, giving a clear picture of how they're likely to use the system, and what they’ll expect from it.

    The advantage of personas is a common understanding among the development team and the dissociation from each contributor's personal point of view. In contrast to alternative methods like lead user(s) (usually the developer him-/herself), a panel of real users or a description per sociological milieus, personas are more representative, faster to access, and easier to understand.

    Guidelines

    • Always define personas based empirical data.
    • Add enough information to establish a good impression of the target user, but do not write a novel and stay concise.
    • Common elements are: name, job titles and major responsibilities, demographics such as age, education, ethnicity, and family status, goals and tasks they are trying to complete using the application, physical, social, and technological environment.
    • Add a quote that sums up what matters most to the persona and a casual picture representing that user group.
    • Discriminate between primary (the basic user) and secondary (additional users) persona. If it makes sense, describe the group of users that is explicitly not supported by a anti-persona. Respect the law of parsimony and have as few personas as possible.
    • Make sure your persona can act in different scenarios.

    Best Practice