Difference between revisions of "Projects/Usability/HIG/CustomControls"

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(Guidelines)
Line 8: Line 8:
 
* Do you really need a custom widget? Check whether an existing widget cannot be used instead.
 
* Do you really need a custom widget? Check whether an existing widget cannot be used instead.
 
* It is strongly recommended to consult the usability team (https://git.reviewboard.kde.org/groups/usability/)  
 
* It is strongly recommended to consult the usability team (https://git.reviewboard.kde.org/groups/usability/)  
* Create interaction by following natural design. Find the appropriate metaphor and define a skeuomorph interface.
+
* Create interaction by following natural design. Find the appropriate metaphor and create interface as near to real usage as possible.
 
* Make sure your new widget:
 
* Make sure your new widget:
 
** Resizes correctly
 
** Resizes correctly
 
** Handles right-to-left setups
 
** Handles right-to-left setups
 
** Works well with different color schemes
 
** Works well with different color schemes
** Looks as close to native as possible (use QStyle or QStylePainter to draw elements)
+
** Looks as close to existing Qt or kdelibs widgets as possible (use QStyle or QStylePainter to draw elements).
 
** Is based on an existing widget rather than a plain QWidget if possible
 
** Is based on an existing widget rather than a plain QWidget if possible
 
* If possible, consider making your widget reusable enough so that it can be integrated in standard widgets
 
* If possible, consider making your widget reusable enough so that it can be integrated in standard widgets
  
 
== Implementation ==
 
== Implementation ==

Revision as of 11:39, 10 July 2013

Under construction.png
 
Under Construction
This is a new page, currently under construction!

Purpose

Examples

Guidelines

  • Do you really need a custom widget? Check whether an existing widget cannot be used instead.
  • It is strongly recommended to consult the usability team (https://git.reviewboard.kde.org/groups/usability/)
  • Create interaction by following natural design. Find the appropriate metaphor and create interface as near to real usage as possible.
  • Make sure your new widget:
    • Resizes correctly
    • Handles right-to-left setups
    • Works well with different color schemes
    • Looks as close to existing Qt or kdelibs widgets as possible (use QStyle or QStylePainter to draw elements).
    • Is based on an existing widget rather than a plain QWidget if possible
  • If possible, consider making your widget reusable enough so that it can be integrated in standard widgets

Implementation


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