Projects/Usability/HIG/CustomControls: Difference between revisions

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(Created page with "__NOTOC__ {{Construction}} == Purpose == == Examples == == Guidelines == * Do you really need a custom widget? Check whether an existing widget cannot be used instead. * It ...")
 
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* Do you really need a custom widget? Check whether an existing widget cannot be used instead.
* Do you really need a custom widget? Check whether an existing widget cannot be used instead.
* It is strongly recommended to consult the usability team (https://git.reviewboard.kde.org/groups/usability/)  
* It is strongly recommended to consult the usability team (https://git.reviewboard.kde.org/groups/usability/)  
* Create interaction by following natural use. Find the appropriate metaphor and define a skeuomorph interface.
* Create interaction by following natural design. Find the appropriate metaphor and define a skeuomorph interface.
* Make sure your new widget:
* Make sure your new widget:
** Resizes correctly
** Resizes correctly
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** Is based on an existing widget rather than a plain QWidget if possible
** Is based on an existing widget rather than a plain QWidget if possible
* If possible, consider making your widget reusable enough so that it can be integrated in standard widgets
* If possible, consider making your widget reusable enough so that it can be integrated in standard widgets
== Implementation ==
== Implementation ==

Revision as of 07:29, 10 July 2013

 
Under Construction
This is a new page, currently under construction!

Purpose

Examples

Guidelines

  • Do you really need a custom widget? Check whether an existing widget cannot be used instead.
  • It is strongly recommended to consult the usability team (https://git.reviewboard.kde.org/groups/usability/)
  • Create interaction by following natural design. Find the appropriate metaphor and define a skeuomorph interface.
  • Make sure your new widget:
    • Resizes correctly
    • Handles right-to-left setups
    • Works well with different color schemes
    • Looks as close to native as possible (use QStyle or QStylePainter to draw elements)
    • Is based on an existing widget rather than a plain QWidget if possible
  • If possible, consider making your widget reusable enough so that it can be integrated in standard widgets

Implementation