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== Incoming New Bugs == | == Incoming New Bugs == | ||
* Dockers: The tab bar for multiple dockers in the same slot looks poor; there is more sophistication in the engine and additional design work required to make tabs-for-dockers look good | * Dockers: The tab bar for multiple dockers in the same slot looks poor; there is more sophistication in the engine and additional design work required to make tabs-for-dockers look good | ||
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* Window decoration scales the menu icons down resulting in the icons blurring. Interestingly in the kwindecoration kcmshell the preview shows the 16x16/mimetypes/unknown.png icon at its correct 16x16 size, but as soon as the use the deco for real, it starts blurring them. (This is also true for KDE4's Plastik deco). [[User:Djmdave|Djmdave]] 22:26, 28 October 2007 (CET) | * Window decoration scales the menu icons down resulting in the icons blurring. Interestingly in the kwindecoration kcmshell the preview shows the 16x16/mimetypes/unknown.png icon at its correct 16x16 size, but as soon as the use the deco for real, it starts blurring them. (This is also true for KDE4's Plastik deco). [[User:Djmdave|Djmdave]] 22:26, 28 October 2007 (CET) | ||
* Window titlebar buttons do not 'react' when mouse clicked. Only indication when the mouse moves over them. Need a 'depressed' look/state when actually clicked like other widgets. (spstarr) 14:40, 02 December 2007 (EST) | * Window titlebar buttons do not 'react' when mouse clicked. Only indication when the mouse moves over them. Need a 'depressed' look/state when actually clicked like other widgets. (spstarr) 14:40, 02 December 2007 (EST) | ||
* Maximize/Restore Buttons on titlebar 'jump' and corrupt panel on redrawing. See http://rapidshare.de/files/37960220/oxygen-resize.ogg.html or http://video.tinypic.com/player.php?v=72vk3df&s=1 for example. (spstarr) 15:01, 02 December 2007 (EST) | * Maximize/Restore Buttons on titlebar 'jump' and corrupt panel on redrawing. See http://rapidshare.de/files/37960220/oxygen-resize.ogg.html or http://video.tinypic.com/player.php?v=72vk3df&s=1 for example. (spstarr) 15:01, 02 December 2007 (EST) | ||
* With everything around it styled nicely, having just a plain colour for selected items, e.g. in the speedbar, looks a bit disconnect from the rest of the GUI. Thus any effect that polishes this bit is welcome, such as a frame or even translucency. | * With everything around it styled nicely, having just a plain colour for selected items, e.g. in the speedbar, looks a bit disconnect from the rest of the GUI. Thus any effect that polishes this bit is welcome, such as a frame or even translucency. | ||
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* docked dockers might need a nicer frame | * docked dockers might need a nicer frame | ||
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| + | == Rejected Bugs == | ||
| + | * In (double) spinboxes the font is positioned one pixel too high. Lowering it one makes it baseline-aligned with labels in front. <b>Unfortunately not possible. We want them to be the same size as editable comboboxes and lineedits and buttons so those line up. The 1px wrong placement of text is a qt weirdness that gives visual bugs when we try to work around it </b> | ||
| + | * Centered group titles pose several problems. Left align group titles instead. See Discussion for more details. | ||
| + | * KMenu::addTitle() adds a widget action to display a title in a popup menu. This is not specific to Oxygen, but the widget it creates could use some polishing. (to see this, right click any icon in the system tray)<b>not a style bug report to kmenu maintainer - and don't ever add things to "accepted bugs" below again - this went unnoticed because of that </b> | ||
* "flat" buttons drawn same as regular buttons <b>we may not want flat buttons - considering</b> | * "flat" buttons drawn same as regular buttons <b>we may not want flat buttons - considering</b> | ||
The current Oxygen style and window decoration for KDE4 can be found in SVN under http://websvn.kde.org/trunk/KDE/kdebase/runtime/kstyles/oxygen and http://websvn.kde.org/trunk/KDE/kdebase/workspace/kwin/clients/oxygen
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Add new bugs to Incoming New Bugs, and we (the developers) will move it down and prioritize.
Note: we may move invalid bugs may be moved to the discussion page, along with a reason why they won't be fixed [by us].
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