(→Vector Tiles for Marble) |
|||
| Line 7: | Line 7: | ||
* For reasons of performance tile data files should be available '''statically''' (so it shouldn't be necessary to have a script create the tiles on demand). | * For reasons of performance tile data files should be available '''statically''' (so it shouldn't be necessary to have a script create the tiles on demand). | ||
* It should be ''easy to set up any server'' based solution on the KDE server. | * It should be ''easy to set up any server'' based solution on the KDE server. | ||
| − | * ''Tile update'' needs to be possibly regularly. | + | * ''Tile update'' needs to be possibly regularly (e.g. once a week). |
* The tiling access scheme should be similar to the current bitmap tiles: i.e. the '''access urls''' should be similar to e.g. a.tile.openstreetmap.org/3/4/2.png | * The tiling access scheme should be similar to the current bitmap tiles: i.e. the '''access urls''' should be similar to e.g. a.tile.openstreetmap.org/3/4/2.png | ||
| Line 20: | Line 20: | ||
== Discussion of a possible Vector Tiling approach == | == Discussion of a possible Vector Tiling approach == | ||
| + | |||
| + | The idea is to create tiles similar to the standard OpenStreetMap vector tiles. So the data inside the tile needs to get prefiltered: The polygons provided for display need to be carefully chosen (depending on importance) and need to be simplified in advance (Node reduction). | ||
Contents |
Here are a few requirements that need to be met for technical, common-sense or organizational reasons. Of course they don't have to be met immediately but should at least serve as a goal.
The idea is to create tiles similar to the standard OpenStreetMap vector tiles. So the data inside the tile needs to get prefiltered: The polygons provided for display need to be carefully chosen (depending on importance) and need to be simplified in advance (Node reduction).