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* '''KgSound''' provides a simple API for playback of short event sounds. Low latency is achieved through the use of OpenAL, with a Phonon fallback if the required libraries are not available. | * '''KgSound''' provides a simple API for playback of short event sounds. Low latency is achieved through the use of OpenAL, with a Phonon fallback if the required libraries are not available. | ||
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| + | Also, multiple new components have been added which replace existing components. These can be identified by the common class name prefix "Kg". See [[#Reworked components|]] for details. | ||
== Removed components == | == Removed components == | ||
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* '''KGameSvgDigits''' — If you need SVG digits, include them in your own SVG theme. | * '''KGameSvgDigits''' — If you need SVG digits, include them in your own SVG theme. | ||
* '''KGrid2D''' — You'll need to do the math yourself. | * '''KGrid2D''' — You'll need to do the math yourself. | ||
| + | |||
| + | == Reworked components == | ||
| + | |||
| + | === Difficulty === | ||
| + | |||
| + | '''KGameDifficulty''' has been replaced by the '''KgDifficulty''' and '''KgDifficultyLevel''' classes. KgDifficulty stores the current level by itself, and allows for multiple KgDifficulty instances at the same time, although a singleton is provided by the Kg::difficulty() function. The following table shows how to port KGameDifficulty functions: | ||
| + | |||
| + | {| border="1" cellpadding="5" cellspacing="0" style="border: gray solid 1px; border-collapse: collapse; text-align: left; width:100%;" | ||
| + | |- style="background: #ececec; white-space:nowrap;" | ||
| + | ! Replace this... | ||
| + | ! ...by this | ||
| + | ! Comment | ||
| + | |- | ||
| + | | <tt>KGameDifficulty::standardLevel</tt> | ||
| + | | <tt>KgDifficultyLevel::StandardLevel</tt> | ||
| + | | | ||
| + | |- | ||
| + | | <tt>KGameDifficulty::Medium etc.</tt> | ||
| + | | <tt>KgDifficultyLevel::Medium etc.</tt> | ||
| + | | | ||
| + | |- | ||
| + | | <tt>KGameDifficulty::addStandardLevel</tt> | ||
| + | | <tt>Kg::difficulty()->addStandardLevel</tt> | ||
| + | | As a convenience, consider to use the new <tt>addStandardLevelRange</tt> method. | ||
| + | |} | ||
| + | |||
| + | TODO: finish table, commit the functions in namespace Kg | ||
This document describes the changes introduced with libkdegames v5, which first appeared in the KDE 4.9 release.
Contents |
Also, multiple new components have been added which replace existing components. These can be identified by the common class name prefix "Kg". See [[#Reworked components|]] for details.
KGameDifficulty has been replaced by the KgDifficulty and KgDifficultyLevel classes. KgDifficulty stores the current level by itself, and allows for multiple KgDifficulty instances at the same time, although a singleton is provided by the Kg::difficulty() function. The following table shows how to port KGameDifficulty functions:
| Replace this... | ...by this | Comment |
|---|---|---|
| KGameDifficulty::standardLevel | KgDifficultyLevel::StandardLevel | |
| KGameDifficulty::Medium etc. | KgDifficultyLevel::Medium etc. | |
| KGameDifficulty::addStandardLevel | Kg::difficulty()->addStandardLevel | As a convenience, consider to use the new addStandardLevelRange method. |
TODO: finish table, commit the functions in namespace Kg