Kehitys/Oppikurssit/Qt 4 oppikurssi/Kappale 10

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Contents

Development/Tutorials/Qt4 Ruby Tutorial/Chapter 10


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Tutorial Series   Qt4 Ruby -oppikurssi
Previous   Oppikurssi 9 - Kanuunalla onnistuu
What's Next   Oppikurssi 11 - Annetaan sille laukaus
Further Reading   n/a

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Qt4 Ruby Tutorial Screenshot 10.png

Tiedostot:

Yleiskuva

Tässä esimerkissä lisäämme voimaa ohjaimeen.

Läpikäynti rivi riviltä

cannon.rb

Kentällä CannonField on nyt voima-arvo kulman lisäksi.

signals 'angleChanged(int)', 'forceChanged(int)'
slots 'setAngle(int)', 'setForce(int)'

Voiman rajapinta noudattaa samaa käytäntöä kuin kulma.

def initialize(parent = nil)
  super()
 
  @currentAngle = 45
  @currentForce = 0
 
  setPalette(Qt::Palette.new(Qt::Color.new(250, 250, 200)))
  setAutoFillBackground(true)
end

Voima @currentForce on alustettu nollaksi.

def setAngle(angle)
  if angle < 5
    angle = 5
  elsif angle > 70
    angle = 70
  end
 
  if @currentAngle == angle
    return
  end
 
  @currentAngle = angle
  update(cannonRect())
  emit angleChanged(@currentAngle)
end

Teimme pienen muutoksen setAngle()-funktioon. Se piirtää uudelleen käyttöliittymän osan, joka sisältää kanuunan.

def setForce(force)
  if force < 0
    force = 0
  end
  if @currentForce == force
    return
  end
 
  @currentForce = force
  emit forceChanged(@currentForce)
end

setForce()-toteutus on aika samanlainen kuin setAngle(). Ainoa erilaisuus on, että koska emme näytä voima-arvoa, käyttöliittymäkomponenttia ei tarvitse piirtää uudelleen.

def paintEvent(event)
  painter = Qt::Painter.new(self)
 
  painter.setPen(Qt::NoPen)
  painter.setBrush(Qt::Brush.new(Qt::blue))
 
  painter.translate(0, height())
  painter.drawPie(Qt::Rect.new(-35, -35, 70, 70), 0, 90 * 16)
  painter.rotate(-@currentAngle)
  painter.drawRect(Qt::Rect.new(30, -5, 20, 10))
  painter.end()
end

We paint as in Chapter 9.

def cannonRect()
  result = Qt::Rect.new(0, 0, 50, 50)
  result.moveBottomLeft(rect().bottomLeft())
  return result
end

The cannonRect() function returns the rectangle enclosing the cannon in widget coordinates. First we create a rectangle with the size 50 x 50 and then move it so its bottom-left corner is equal to the widget's own bottom-left corner.

The Qt::Widget::rect() function returns the widget's enclosing rectangle in the widget's own coordinates. The top-left corner of the rectangle is always (0, 0).

t10.rb

The constructor is mostly the same, but some new bits have been added.

force = LCDRange.new()
force.setRange(10, 50)

We add a second LCDRange, which will be used to set the force.

connect(force, SIGNAL('valueChanged(int)'),
         cannonField, SLOT('setForce(int)'))
connect(cannonField, SIGNAL('forceChanged(int)'),
         force, SLOT('setValue(int)'))

We connect the force widget and the cannonField widget, just like we did for the angle widget.

leftLayout = Qt::VBoxLayout.new()
leftLayout.addWidget(angle)
leftLayout.addWidget(force)
 
gridLayout = Qt::GridLayout.new()
gridLayout.addWidget(quit, 0, 0)
gridLayout.addLayout(leftLayout, 1, 0)
gridLayout.addWidget(cannonField, 1, 1, 2, 1)
gridLayout.setColumnStretch(1, 10)

In Chapter 9, we put angle in the lower-left cell of the layout. Now we want to have two widgets in that cell, so we make a vertical box, put the vertical box in the grid cell, and put each of angle and range in the vertical box.

force.setValue(25)

We initialize the force value to 25.

Running the Application

We now have a force control.

Exercises

Make the size of the cannon barrel be dependent on the force.

Put the cannon in the bottom-right corner.

Try adding a better keyboard interface. For example, make + and - increase and decrease the force and enter shoot. If you're bothered by the way the Left and Right keys work, change that too. [Hint: Reimplement Qt::Widget::keyPressEvent().]


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