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m (Development/Documentation/HOWTOs/Makefile.am moved to Development/Tutorials/KDE3/Makefile.am: Consistency with current policy for KDE3-related documentation.)
(Port over most of the Makefile.am howto to techbase. Still have to add a few more sections.)
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This variable is used for each program to define the libraries that the program links to.  You can use three types of libraries references:
 
This variable is used for each program to define the libraries that the program links to.  You can use three types of libraries references:
  
# A library reference as you would pass it to gcc. (Like -lfoo)
+
# A library reference as you would pass it to gcc. (Like <tt>-lfoo</tt>)
 
# A relative path to a Libtool library (Like {{path|../path/to/thelib.la}}).
 
# A relative path to a Libtool library (Like {{path|../path/to/thelib.la}}).
# A library macro set by the KDE build system.  (Like $(LIB_KIO)).  It is recommended to use the macro version if set by the KDE build system.
+
# A library macro set by the KDE build system.  (Like <tt>$(LIB_KIO)</tt>).  It is recommended to use the macro version if set by the KDE build system.
  
 
If a library (A) depends on another library (B), you don't need to specify the dependency library (B).  But if you do, (e.g. because the dependencies on A might change), make sure you specify A before B.  So usually libtool .la libraries are first, then $(LIB_*), then -lfoo if any.
 
If a library (A) depends on another library (B), you don't need to specify the dependency library (B).  But if you do, (e.g. because the dependencies on A might change), make sure you specify A before B.  So usually libtool .la libraries are first, then $(LIB_*), then -lfoo if any.
  
 
=== _LDFLAGS ===
 
=== _LDFLAGS ===
This defines any flags that need to be passed to the linker.  Note that the flags do not get passed to the linker by using _LDADD!  These can be -L flags (to change the library search path, usually set by configure into a variable).  $(all_libraries) contains all the -L flags necessary to find Qt and KDE, so you must have it there.  For programs you should also add $(KDE_RPATH), it helps to get installed programs to find their libraries without having to set LD_LIBRARY_PATH.
+
This defines any flags that need to be passed to the linker.  Note that the flags do not get passed to the linker by using _LDADD!  These can be -L flags (to change the library search path, usually set by configure into a variable).  <tt>$(all_libraries)</tt> contains all the -L flags necessary to find Qt and KDE, so you must have it there.  For programs you should also add <tt>$(KDE_RPATH)</tt>, it helps to get installed programs to find their libraries without having to set <tt>LD_LIBRARY_PATH</tt>.
  
 
=== AM_CPPFLAGS ===
 
=== AM_CPPFLAGS ===
These specify additional compilation flags.  This must contain $(all_includes).  This is also where other compile-time flags like -DWITHOUTBUGS and -I$(srcdir)/subdir go. {{Note|Insert -I directives before $(all_includes).  This ensures that your own headers will be used, not some older installed version.}}
+
These specify additional compilation flags.  This must contain <tt>$(all_includes)</tt>.  This is also where other compile-time flags like <tt>-DWITHOUTBUGS</tt> and <tt>-I$(srcdir)/subdir</tt> go. {{Note|Insert -I directives before <tt>$(all_includes)</tt>.  This ensures that your own headers will be used, not some older installed version.}}
  
Note that $(srcdir) and . (the build directory) are always included automatically.  You may find that Makefile.am files in KDE still use INCLUDES (the old name for AM_CPPFLAGS), but AM_CPPFLAGS is the recommended way to add include paths and other compilation flags.
+
Note that {{path|$(srcdir)}} and {{path|.}} (the build directory) are always included automatically.  You may find that Makefile.am files in KDE still use INCLUDES (the old name for AM_CPPFLAGS), but AM_CPPFLAGS is the recommended way to add include paths and other compilation flags.
  
 
=== KDE_CXXFLAGS ===
 
=== KDE_CXXFLAGS ===
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In case you have multiple binaries/libraries in the same directory, you might need to use the longer form of <code bash>libfoo_la_METASOURCES = myfile.moc myotherfile.moc
 
In case you have multiple binaries/libraries in the same directory, you might need to use the longer form of <code bash>libfoo_la_METASOURCES = myfile.moc myotherfile.moc
 
mybinary_METASOURCES = someotherfile.moc</code>
 
mybinary_METASOURCES = someotherfile.moc</code>
 +
 +
== Makefile.am for shared libraries ==
 +
 +
Here is an example Makefile.am for a simple library.
 +
 +
<code bash>AM_CPPFLAGS = $(all_includes)
 +
 +
lib_LTLIBRARIES = libkonq.la
 +
 +
libkonq_la_LIBADD = $(LIB_KPARTS)
 +
libkonq_la_LDFLAGS = $(all_libraries) -version-info 6:0:2 -no-undefined
 +
libkonq_la_SOURCES = popupmenu.cc knewmenu.cpp ...
 +
 +
METASOURCES = AUTO</code>
 +
 +
=== lib ===
 +
 +
The lib_ prefix means that the library will be installed in {{path|/lib}}.  Then comes the name of the library, always followed by .la (which stands for Libtool archive).  Note that this becomes _la in the lines that refer to it.
 +
 +
=== _LTLIBRARIES ===
 +
 +
means "LibTool libraries".  In other words, it lets the autotools know that libraries should be handled using the libtool program.  You should always use this for libraries.
 +
 +
=== _LIBADD ===
 +
 +
This is the list of libraries that this library depends on.  Note that it is LDADD for programs and LIBADD for libraries, since it's not exactly the same thing.  A library only remembers which other libraries it depends on, it doesn't link them into the final library.  See [[#_LDADD|LDADD]] for recommendations about how to order dependencies.
 +
 +
=== _LDFLAGS ===
 +
 +
This contains the list of flags passed to the linker.  <tt>$(all_libraries)</tt> is required as usual, but also the version number of the library (see [info:/libtool/Libtool%20versioning info:/libtool/Libtool versioning (Konqueror link only)] for more details).  The <tt>-no-undefined</tt> flag is strongly recommended, as it allows the build system to check at link time that the library has no undefined symbols.  If any undefined symbols show up, it means that you either forgot to implement a method, or that a dependant library is missing in the LIBADD line.
 +
 +
The rest of the lines are similar to the [[#Makefile.am for a simple program|compiling a binary]] case.
 +
 +
== Makefile.am for a plugin or module ==
 +
 +
All dynamically opened pieces of code (including plugins, KParts, kdeinit modules, Kicker applets and KIOSlaves) can be called a "DSO" (Dynamic Shared Object) or more simply for our purposes, a module.
 +
 +
All modules should be installed into the "kde_module" directory, which is usually {{path|$KDEPREFIX/lib/kde3}}.  Therefore the main difference with a shared library is that one should use <code bash>kde_module_LTLIBRARIES = something.la</code> (Note that the library name doesn't have to start with lib).  For more details on the naming conventions and _LDFLAGS necessary for the various types of modules, please read [http://websvn.kde.org/*checkout*/branches/KDE/3.5/kdelibs/NAMING kdelibs/NAMING].
 +
 +
== Sharing code with convenience libraries ==
 +
 +
If you are compiling the same source file with the same option into two shared libraries, or into two programs, which are in the same directory, and using the same compilation options, then that's fine, you can list it in both _SOURCES lines. It will in fact be compiled only once, and the object file will be used by both targets.
 +
 +
However, if you are using the same source file in a library and a program, or if you are sharing it between different directories, then you can't list it in both _SOURCES lines. This is because a library and a program need different compilation options (-fPIC), and in case of different directories, because automake doesn't support source files in other dirs. Instead, you should put the shared source files in either a shared library (installed) or in a convenience library. The latter is a static library (*.a on Unix), which isn't installed as is. The targets (shared libs or programs) that "link" to the convenience library will in fact incorporate the object files from it.
 +
 +
To define a convenience library:
 +
 +
<code># Just as bin_ means install to /bin and lib_ means
 +
# install to lib/, noinst_ means not to install at all.
 +
noinst_LTLIBRARIES = libcommon.la
 +
libcommon_la_SOURCES = dirk.cpp coolo.cpp ...
 +
 +
# no need for LIBADD or LDFLAGS, strictly speaking, but it can help
 +
# if e.g. this code needs $(LIBJPEG), all users of this convenience
 +
# lib won't have to specify it.
 +
 +
# Then you can use the convenience lib:
 +
mylib_la_LIBADD = libcommon.la
 +
myprogram_LDADD = libcommon.la</code>
 +
 +
This is also the way that you can compile source files in subdirectories.  Automake does ''not'' allow <code bash>foo_SOURCES = subdir/bar.cc</code>
 +
 +
You have to define a convenience library inside of {{path|subdir}}, and use that from the toplevel directory.
 +
 +
== Makefile.am for automated tests ==
 +
 +
This is an example Makefile.am for an automated test program.
 +
 +
<code bash>METASOURCES = AUTO
 +
 +
check_PROGRAMS = mytestprog.cpp
 +
TESTS = mytestprog
 +
 +
mytestprog_SOURCES = mytestprog.cpp
 +
mytestprog_LDFLAGS = $(all_libraries) $(KDE_RPATH)
 +
mytestprog_LDADD = ../libcommon.la
 +
 +
AM_CPPFLAGES = -I$(srcdir)/.. $(all_includes)</code>
 +
 +
A common way of adding automated tests to your application is to create a subdirectory called {{path|tests}}. Add tests to the SUBDIRS line in parent Makefile.am and create a Makefile.am in the new {{path|tests}} directory. Use [http://websvn.kde.org/*checkout*/branches/KDE/3.5/kdesdk/scripts/create_makefile create_makefile] (from kdesdk/scripts) to create the new Makefile, and now when you type <tt>make check</tt> the test program will be compiled (due to check_PROGRAMS) and run (due to TESTS). If the test program returns a non-zero value, make prints out an error message and stops. If the test program shouldn't run automatically (e.g. because it's interactive), omit the TESTS line.
 +
 +
Note that the test program needs to link to a library (either shared or convenience lib) containing the code it's testing. Don't link to a program, KPart, plugin (or other module).
 +
 +
In case your test program needs command-line arguments, use a check-local target to launch it instead of TESTS:
 +
 +
<code>check-local: mytestprog
 +
        ./mytestprog $(srcdir)/datafile</code>
 +
 +
This is Makefile syntax, the second line needs to start with a tab.
 +
 +
== Installing data ==
 +
 +
=== Header files ===
 +
 +
To install header files:
 +
 +
<code bash>include_HEADERS = foo.h bar.h</code>
 +
 +
If the class uses a namespace, e.g. KParts, then the header file should be installed into {{path|kparts/foo.h}}
 +
 +
To do that:
 +
 +
<code bash>kpartsincludedir = $(includedir)/kparts
 +
kpartsinclude_HEADERS = foo.h bar.h</code>
 +
 +
The first line defines a new directory, the second line installs the files into it. The name before dir and _HEADERS must be the same, but other than that it doesn't matter much what it is.
 +
 +
=== Data files ===
 +
To install data files into a standard directory (not a directory path, see below for that), use dirname_DATA.
 +
 +
For instance a Type=Service .desktop file should go into $(kde_servicesdir), therefore you should write:
 +
 +
<code bash>kde_services_DATA = foo.desktop</code>
 +
 +
To install data files into a custom directory, you must first define it, then you can use it:
 +
 +
<code bash>myappfoodir = $(kde_datadir)/kmyapp
 +
myappfoo_DATA = bar.desktop</code>
 +
 +
This installs bar.desktop into {{path|$KDEPREFIX/share/apps/kmyapp}}.
 +
 +
For a K Menu entry use: <code bash>xdg_apps_DATA = kmyapp.desktop</code>
 +
 +
=== Icons ===
 +
 +
To install icons for all KDE applications to use, you can use <code bash>KDE_ICON = AUTO</code>
 +
 +
However, if you only need to use icons in one application, you should install the icons into the application's specific directory by doing the following:
 +
 +
<code bash>appicondir = $(kde_datadir)/myapp/icons
 +
appicon_ICON = AUTO</code>
 +
 +
For <tt>AUTO</tt> to work (and for the icon loading to work), you need to follow this icon naming convention: '''themesize'''-'''type'''-'''name'''.png (extension can also be .svgz, see below).
 +
 +
Where:
 +
 +
* Theme is <tt>hi</tt>, <tt>lo</tt>, or <tt>cr</tt> for hicolor, locolor, or crystal.  The crystal theme is the KDE default, but icons installed there will not be picked up in other desktop environments.  Use hicolor for that.
 +
* Size is 16, 22, or 32 for locolor.  For hicolor and crystal the size can be 16, 22, 32, 48, 64, or 128, or '''sc'''. sc stands for scalable, and the icon should be in SVG format, compressed with GZip, and ending in .svgz instead of .png.  The 22x22 size is the default toolbar icon size.
 +
* Type is one of the following:
 +
** 'app' for an application icon.
 +
** 'mime' for a mimetype icon.
 +
** 'action' for a menu item, toolbar button, or other KAction.
 +
** 'filesys' for a filesystem icon (directories, etc.)
 +
** or 'device' for the cdrom/floppy/hard disk/etc. icons.
 +
 +
You can find the same icon types in the icon chooser dialog as well.
 +
 +
Examples:
 +
* cr32-app-konqueror.png: Application icon.
 +
* cr32-action-insert_frame.png: Toolbar button.  Note the use of the underscore, as no hyphen is allowed in the name.
 +
* cr16-action-insert_frame.png: Menu item.
 +
 +
{{note|This convention applies to the '''source files only'''.  Upon installation, the icon will be copied to the right directory, simply named '''name.png''' }}
 +
 +
== Uninstalling a .desktop file ==
 +
 +
If you rename or delete a .desktop file, you might want to "uninstall" the old file, i.e. to overwrite it at install time with a file that says "deleted" in order to provide a smoother migration for people installing from sources.
 +
 +
The first step is to add a file called uninstall.desktop to your sources.  It can be shared among subdirectories if needed.  It should contain the following lines:
 +
 +
<code ini>[Desktop Entry]
 +
Encoding=UTF-8
 +
Hidden=true</code>
 +
 +
Now you should edit Makefile.am and add:
 +
 +
<code bash>install-data-local: uninstall.desktop
 +
$(mkinstalldirs) $(DESTDIR)/$(kde_datadir)/kmyapp
 +
$(INSTALL_DATA) $(srcdir)/uninstall.desktop $(DESTDIR)
 +
$(kde_datadir)/kmyapp/oldfilename.desktop</code>
 +
 +
where {{path|$(kde_datadir)/kmyapp}} is just an example, it should be replaced with the directory where the .desktop was installed to.  Don't forget to prepend $(DESTDIR).
 +
 +
{{note|The Makefile.am sample is another instance of Makefile formatting, therefore the lines under install-data-local: need to start with tabs}}
 +
 +
== Other types of source files ==
 +
 +
=== Qt Designer UI files ===
 +
 +
To compile Qt Designer UI files, use <code>foo_SOURCES = mydialog.ui</code>
 +
 +
=== DCOP stubs and skeletons ===
 +
 +
To compile a DCOP stub (the client side, calling methods) or skeleton (the "server" side, where the object is implemented), use <code>foo_SOURCES = client.stub obj.skel</code>
 +
 +
This works if the header file is in the current directory.  Otherwise you need to specify where it is, for example:
 +
 +
<code>KDesktopIface_DIR = $(top_srcdir)/kdesktop
 +
foo_SOURCES = KDesktopIface.stub</code>
 +
 +
=== Generated sources ===
 +
 +
To generate sources yourself (e.g. with a Perl script), use
 +
<code>generated.cpp $(srcdir)/myscript $(srcdir)/mydata
 +
$(PERL) $(srcdir)/myscript $(srcdir)/mydata -o $@
 +
 +
CLEANFILES = generated.cpp</code>
 +
 +
(Note the Makefile syntax, the second line needs to start with a tab).  For generated .cpp files only, this is sufficient, simply add the generated .cpp file to a _SOURCES line.  For a generated header file, you might have to ensure that it is compiled first, either with proper dependencies like: <code>foo.lo: myheader.h</code> or with <code>target_COMPILE_FIRST = myheader.h</code>
 +
 +
In case there are a large number of compiled files, you can still use variables, to list them only once in CLEANFILES and target_COMPILE_FIRST, but you still need to write a two-line rule for each file.
 +
 +
== Adding subdirectories to the build ==
 +
 +
In the normal case you need only list the subdirectories to add to the build:
 +
 +
<code>SUBDIRS = foo bar</code>
 +
 +
The current directory "." is implicitly last, so that the current directory compiles after all the subdirectories.  To compile some subdirectories after the current directory, insert "." explicitly, like the following: <code>SUBDIRS = mylib . myplugins</code>
 +
 +
To automatically compile all subdirectories, use <code>SUBDIRS = $(AUTODIRS)</code>
 +
 +
To compile a subdirectory optionally, you need to use the Automake Conditional feature.  The Makefile.am will look like this:
 +
 +
<code>if compile_KOPAINTER
 +
KOPAINTERDIR = kopainter
 +
endif
 +
 +
SUBDIRS = foo bar $(KOPAINTERDIR)</code>
 +
 +
The Automake Conditional will be either true or false depending on whether the configure script found whatever feature it was looking for.  To use it in the Makefile.am you need to declare it in your configure.in.in file:  <code>AM_CONDITIONAL(compile_KOPAINTER, ...)</code>
 +
 +
The second argument is the test, for instance <code bash>test "$foo" = "yes"</code>
 +
 +
Normally you would have run the test in question in the configure.in.in to define the value of foo before setting the AM_CONDITIONAL.  An abbreviated example from {{path|kdemultimedia/juk}}:
 +
 +
<code bash>have_musicbrainz=no
 +
KDE_CHECK_HEADER(tunepimp/tp_c.h, have_musicbrainz=yes)
 +
AM_CONDITIONAL(link_lib_MB, test "x$have_musicbrainz" = xyes)</code>
 +
 +
== Toplevel directories ==
 +
 +
The previous section is only for subdirectories of toplevel directories (toplevel directories are like kdebase/libkonq or kdenetwork/kopete, i.e. a directory below the module).  The toplevel directories of a KDE source module are handled in a special way: they are automatically detected, so you don't need a SUBDIRS line there.  However you might want to have some control on the ordering, in case of dependencies, so you can write something like this in the Makefile.am.in file for the module:
 +
 +
<code>COMPILE_AFTER_kcontrol = kdm kdesktop
 +
COMPILE_BEFORE_konqueror = libkonq</code>
 +
 +
If you want configure to optionally skip a toplevel directory, use this in the configure.in.in code (in the module): <code>DO_NOT_COMPILE = "$DO_NOT_COMPILE foobar"</code>
 +
 +
{{tip|This is also useful to skip toplevel directories locally at configure time.  Simply export DO_NOT_COMPILE with the list of dirs to skip}}
 +
 +
== Documentation ==
 +
 +
For the language of the documentation: <code>KDE_LANG = en</code>
 +
 +
If the directories are the application names (e.g. kdebase/doc/kdm will install as "kdm") then you can use the autodetection: <code>KDE_DOCS = AUTO</code>
 +
 +
You can also force a particular installation directory: <code>KDE_DOCS = kcontrol/mouse</code>

Revision as of 05:07, 21 February 2007

Ktip.png
 
Tip
Note: This page deals with content related to KDE 3. If you are developing for KDE 4, this information might not be valid anymore.
noframe
 
This page needs to be migrated. You can find the original page and its subpages at http://developer.kde.org/documentation/other/makefile_am_howto/en/index.html. Please make use of subpages to structure the wiki, e.g. Policies/Packaging Policy. Read Help:Contents for further details. If in doubt, join #kde-www on irc.kde.org.


Contents

Introduction

This is the Makefile.am HOWTO (English version). Makefile.am is a file used to describe how to build KDE programs. Usually each subdirectory in a KDE module has a Makefile.am. As you may guess from the name, it is supposed to be similar to a Makefile, but it processed first by the KDE build system, then by the autotools to generate the final Makefile.

This is the build system for KDE 3. KDE 4 uses a different build system, CMake.

Makefile.am for a simple program

# Notice the bin_ prefix. bin_PROGRAMS = kdialog

kdialog_SOURCES = kdialog.cpp widgets.cpp kdialog_LDADD = $(LIB_KIO) kdialog_LDFLAGS = $(all_libraries) $(KDE_RPATH)

AM_CPPFLAGS = $(all_includes)

METASOURCES = AUTO

bin

bin means that you want to create something that will install into the bin directory of KDE. *_PROGRAMS means you want to compile a program. Use _SCRIPTS for scripts, etc. Then you can see the name of the program, which is what is used in the lines below to define what has to be done to create that program.

_SOURCES

You list all of the source files that need to be compiled for each of the PROGRAMS you have listed. Don't include header files or other files that don't need processed in the build procedure.

_LDADD

This variable is used for each program to define the libraries that the program links to. You can use three types of libraries references:

  1. A library reference as you would pass it to gcc. (Like -lfoo)
  2. A relative path to a Libtool library (Like ../path/to/thelib.la).
  3. A library macro set by the KDE build system. (Like $(LIB_KIO)). It is recommended to use the macro version if set by the KDE build system.

If a library (A) depends on another library (B), you don't need to specify the dependency library (B). But if you do, (e.g. because the dependencies on A might change), make sure you specify A before B. So usually libtool .la libraries are first, then $(LIB_*), then -lfoo if any.

_LDFLAGS

This defines any flags that need to be passed to the linker. Note that the flags do not get passed to the linker by using _LDADD! These can be -L flags (to change the library search path, usually set by configure into a variable). $(all_libraries) contains all the -L flags necessary to find Qt and KDE, so you must have it there. For programs you should also add $(KDE_RPATH), it helps to get installed programs to find their libraries without having to set LD_LIBRARY_PATH.

AM_CPPFLAGS

These specify additional compilation flags. This must contain $(all_includes). This is also where other compile-time flags like -DWITHOUTBUGS and -I$(srcdir)/subdir go.
noframe
 
Note
Insert -I directives before $(all_includes). This ensures that your own headers will be used, not some older installed version.

Note that $(srcdir) and . (the build directory) are always included automatically. You may find that Makefile.am files in KDE still use INCLUDES (the old name for AM_CPPFLAGS), but AM_CPPFLAGS is the recommended way to add include paths and other compilation flags.

KDE_CXXFLAGS

There is also KDE_CXXFLAGS. It is always appended to the end of the other flags used in the build, so it can undo one of the flags set by the KDE build framework. This is the case for exception handling support, which is disabled by default. If you want to use exception handling you need to write KDE_CXXFLAGS = $(USE_EXCEPTIONS)

METASOURCES

METASOURCES = AUTO is the magic line that makes the KDE build system take care of the moc files automatically. It is the recommended way if all your .cpp/.cc files include their .moc file (this is the best way since it gives faster compilation), or if you are compiling a single binary/library.

In case you have multiple binaries/libraries in the same directory, you might need to use the longer form of libfoo_la_METASOURCES = myfile.moc myotherfile.moc mybinary_METASOURCES = someotherfile.moc

Makefile.am for shared libraries

Here is an example Makefile.am for a simple library.

AM_CPPFLAGS = $(all_includes)

lib_LTLIBRARIES = libkonq.la

libkonq_la_LIBADD = $(LIB_KPARTS) libkonq_la_LDFLAGS = $(all_libraries) -version-info 6:0:2 -no-undefined libkonq_la_SOURCES = popupmenu.cc knewmenu.cpp ...

METASOURCES = AUTO

lib

The lib_ prefix means that the library will be installed in /lib. Then comes the name of the library, always followed by .la (which stands for Libtool archive). Note that this becomes _la in the lines that refer to it.

_LTLIBRARIES

means "LibTool libraries". In other words, it lets the autotools know that libraries should be handled using the libtool program. You should always use this for libraries.

_LIBADD

This is the list of libraries that this library depends on. Note that it is LDADD for programs and LIBADD for libraries, since it's not exactly the same thing. A library only remembers which other libraries it depends on, it doesn't link them into the final library. See LDADD for recommendations about how to order dependencies.

_LDFLAGS

This contains the list of flags passed to the linker. $(all_libraries) is required as usual, but also the version number of the library (see [info:/libtool/Libtool%20versioning info:/libtool/Libtool versioning (Konqueror link only)] for more details). The -no-undefined flag is strongly recommended, as it allows the build system to check at link time that the library has no undefined symbols. If any undefined symbols show up, it means that you either forgot to implement a method, or that a dependant library is missing in the LIBADD line.

The rest of the lines are similar to the compiling a binary case.

Makefile.am for a plugin or module

All dynamically opened pieces of code (including plugins, KParts, kdeinit modules, Kicker applets and KIOSlaves) can be called a "DSO" (Dynamic Shared Object) or more simply for our purposes, a module.

All modules should be installed into the "kde_module" directory, which is usually $KDEPREFIX/lib/kde3. Therefore the main difference with a shared library is that one should use kde_module_LTLIBRARIES = something.la (Note that the library name doesn't have to start with lib). For more details on the naming conventions and _LDFLAGS necessary for the various types of modules, please read kdelibs/NAMING.

Sharing code with convenience libraries

If you are compiling the same source file with the same option into two shared libraries, or into two programs, which are in the same directory, and using the same compilation options, then that's fine, you can list it in both _SOURCES lines. It will in fact be compiled only once, and the object file will be used by both targets.

However, if you are using the same source file in a library and a program, or if you are sharing it between different directories, then you can't list it in both _SOURCES lines. This is because a library and a program need different compilation options (-fPIC), and in case of different directories, because automake doesn't support source files in other dirs. Instead, you should put the shared source files in either a shared library (installed) or in a convenience library. The latter is a static library (*.a on Unix), which isn't installed as is. The targets (shared libs or programs) that "link" to the convenience library will in fact incorporate the object files from it.

To define a convenience library:

# Just as bin_ means install to /bin and lib_ means

  1. install to lib/, noinst_ means not to install at all.

noinst_LTLIBRARIES = libcommon.la libcommon_la_SOURCES = dirk.cpp coolo.cpp ...

  1. no need for LIBADD or LDFLAGS, strictly speaking, but it can help
  2. if e.g. this code needs $(LIBJPEG), all users of this convenience
  3. lib won't have to specify it.
  1. Then you can use the convenience lib:

mylib_la_LIBADD = libcommon.la myprogram_LDADD = libcommon.la

This is also the way that you can compile source files in subdirectories. Automake does not allow foo_SOURCES = subdir/bar.cc

You have to define a convenience library inside of subdir, and use that from the toplevel directory.

Makefile.am for automated tests

This is an example Makefile.am for an automated test program.

METASOURCES = AUTO

check_PROGRAMS = mytestprog.cpp TESTS = mytestprog

mytestprog_SOURCES = mytestprog.cpp mytestprog_LDFLAGS = $(all_libraries) $(KDE_RPATH) mytestprog_LDADD = ../libcommon.la

AM_CPPFLAGES = -I$(srcdir)/.. $(all_includes)

A common way of adding automated tests to your application is to create a subdirectory called tests. Add tests to the SUBDIRS line in parent Makefile.am and create a Makefile.am in the new tests directory. Use create_makefile (from kdesdk/scripts) to create the new Makefile, and now when you type make check the test program will be compiled (due to check_PROGRAMS) and run (due to TESTS). If the test program returns a non-zero value, make prints out an error message and stops. If the test program shouldn't run automatically (e.g. because it's interactive), omit the TESTS line.

Note that the test program needs to link to a library (either shared or convenience lib) containing the code it's testing. Don't link to a program, KPart, plugin (or other module).

In case your test program needs command-line arguments, use a check-local target to launch it instead of TESTS:

check-local: mytestprog

       ./mytestprog $(srcdir)/datafile

This is Makefile syntax, the second line needs to start with a tab.

Installing data

Header files

To install header files:

include_HEADERS = foo.h bar.h

If the class uses a namespace, e.g. KParts, then the header file should be installed into kparts/foo.h

To do that:

kpartsincludedir = $(includedir)/kparts kpartsinclude_HEADERS = foo.h bar.h

The first line defines a new directory, the second line installs the files into it. The name before dir and _HEADERS must be the same, but other than that it doesn't matter much what it is.

Data files

To install data files into a standard directory (not a directory path, see below for that), use dirname_DATA.

For instance a Type=Service .desktop file should go into $(kde_servicesdir), therefore you should write:

kde_services_DATA = foo.desktop

To install data files into a custom directory, you must first define it, then you can use it:

myappfoodir = $(kde_datadir)/kmyapp myappfoo_DATA = bar.desktop

This installs bar.desktop into $KDEPREFIX/share/apps/kmyapp.

For a K Menu entry use: xdg_apps_DATA = kmyapp.desktop

Icons

To install icons for all KDE applications to use, you can use KDE_ICON = AUTO

However, if you only need to use icons in one application, you should install the icons into the application's specific directory by doing the following:

appicondir = $(kde_datadir)/myapp/icons appicon_ICON = AUTO

For AUTO to work (and for the icon loading to work), you need to follow this icon naming convention: themesize-type-name.png (extension can also be .svgz, see below).

Where:

  • Theme is hi, lo, or cr for hicolor, locolor, or crystal. The crystal theme is the KDE default, but icons installed there will not be picked up in other desktop environments. Use hicolor for that.
  • Size is 16, 22, or 32 for locolor. For hicolor and crystal the size can be 16, 22, 32, 48, 64, or 128, or sc. sc stands for scalable, and the icon should be in SVG format, compressed with GZip, and ending in .svgz instead of .png. The 22x22 size is the default toolbar icon size.
  • Type is one of the following:
    • 'app' for an application icon.
    • 'mime' for a mimetype icon.
    • 'action' for a menu item, toolbar button, or other KAction.
    • 'filesys' for a filesystem icon (directories, etc.)
    • or 'device' for the cdrom/floppy/hard disk/etc. icons.

You can find the same icon types in the icon chooser dialog as well.

Examples:

  • cr32-app-konqueror.png: Application icon.
  • cr32-action-insert_frame.png: Toolbar button. Note the use of the underscore, as no hyphen is allowed in the name.
  • cr16-action-insert_frame.png: Menu item.
noframe
 
Note
This convention applies to the source files only. Upon installation, the icon will be copied to the right directory, simply named name.png

Uninstalling a .desktop file

If you rename or delete a .desktop file, you might want to "uninstall" the old file, i.e. to overwrite it at install time with a file that says "deleted" in order to provide a smoother migration for people installing from sources.

The first step is to add a file called uninstall.desktop to your sources. It can be shared among subdirectories if needed. It should contain the following lines:

[Desktop Entry] Encoding=UTF-8 Hidden=true

Now you should edit Makefile.am and add:

install-data-local: uninstall.desktop $(mkinstalldirs) $(DESTDIR)/$(kde_datadir)/kmyapp $(INSTALL_DATA) $(srcdir)/uninstall.desktop $(DESTDIR) $(kde_datadir)/kmyapp/oldfilename.desktop

where $(kde_datadir)/kmyapp is just an example, it should be replaced with the directory where the .desktop was installed to. Don't forget to prepend $(DESTDIR).

noframe
 
Note
The Makefile.am sample is another instance of Makefile formatting, therefore the lines under install-data-local: need to start with tabs

Other types of source files

Qt Designer UI files

To compile Qt Designer UI files, use foo_SOURCES = mydialog.ui

DCOP stubs and skeletons

To compile a DCOP stub (the client side, calling methods) or skeleton (the "server" side, where the object is implemented), use foo_SOURCES = client.stub obj.skel

This works if the header file is in the current directory. Otherwise you need to specify where it is, for example:

KDesktopIface_DIR = $(top_srcdir)/kdesktop foo_SOURCES = KDesktopIface.stub

Generated sources

To generate sources yourself (e.g. with a Perl script), use generated.cpp $(srcdir)/myscript $(srcdir)/mydata $(PERL) $(srcdir)/myscript $(srcdir)/mydata -o $@

CLEANFILES = generated.cpp

(Note the Makefile syntax, the second line needs to start with a tab). For generated .cpp files only, this is sufficient, simply add the generated .cpp file to a _SOURCES line. For a generated header file, you might have to ensure that it is compiled first, either with proper dependencies like: foo.lo: myheader.h or with target_COMPILE_FIRST = myheader.h

In case there are a large number of compiled files, you can still use variables, to list them only once in CLEANFILES and target_COMPILE_FIRST, but you still need to write a two-line rule for each file.

Adding subdirectories to the build

In the normal case you need only list the subdirectories to add to the build:

SUBDIRS = foo bar

The current directory "." is implicitly last, so that the current directory compiles after all the subdirectories. To compile some subdirectories after the current directory, insert "." explicitly, like the following: SUBDIRS = mylib . myplugins

To automatically compile all subdirectories, use SUBDIRS = $(AUTODIRS)

To compile a subdirectory optionally, you need to use the Automake Conditional feature. The Makefile.am will look like this:

if compile_KOPAINTER KOPAINTERDIR = kopainter endif

SUBDIRS = foo bar $(KOPAINTERDIR)

The Automake Conditional will be either true or false depending on whether the configure script found whatever feature it was looking for. To use it in the Makefile.am you need to declare it in your configure.in.in file: AM_CONDITIONAL(compile_KOPAINTER, ...)

The second argument is the test, for instance test "$foo" = "yes"

Normally you would have run the test in question in the configure.in.in to define the value of foo before setting the AM_CONDITIONAL. An abbreviated example from kdemultimedia/juk:

have_musicbrainz=no KDE_CHECK_HEADER(tunepimp/tp_c.h, have_musicbrainz=yes) AM_CONDITIONAL(link_lib_MB, test "x$have_musicbrainz" = xyes)

Toplevel directories

The previous section is only for subdirectories of toplevel directories (toplevel directories are like kdebase/libkonq or kdenetwork/kopete, i.e. a directory below the module). The toplevel directories of a KDE source module are handled in a special way: they are automatically detected, so you don't need a SUBDIRS line there. However you might want to have some control on the ordering, in case of dependencies, so you can write something like this in the Makefile.am.in file for the module:

COMPILE_AFTER_kcontrol = kdm kdesktop COMPILE_BEFORE_konqueror = libkonq

If you want configure to optionally skip a toplevel directory, use this in the configure.in.in code (in the module): DO_NOT_COMPILE = "$DO_NOT_COMPILE foobar"

Ktip.png
 
Tip
This is also useful to skip toplevel directories locally at configure time. Simply export DO_NOT_COMPILE with the list of dirs to skip


Documentation

For the language of the documentation: KDE_LANG = en

If the directories are the application names (e.g. kdebase/doc/kdm will install as "kdm") then you can use the autodetection: KDE_DOCS = AUTO

You can also force a particular installation directory: KDE_DOCS = kcontrol/mouse


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