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When you create your own KDE application you will probably want icons in it like this:
These icons are called KIcons. This article shows you how to do this using the software krep as an example. In case of a CMake-based project you will need to
How to use icons in QMake-based projects is discussed elsewhere.
If you have a KDE project and want to use icons within it, and want these icons installed seamlessly, you will have to name the icons after the project. In the following we look at a project named krep. The important lines in CMakeLists.txt are the ones printed bold below:
PROJECT( krep ) FIND_PACKAGE( KDE4 REQUIRED ) INCLUDE_DIRECTORIES( ${KDE4_INCLUDES} . ) SET( krepSources main.cpp krep.cpp krep.h ) qt4_add_dbus_adaptor( krepSources org.kde.krep.xml krep.h krep mainadaptor MainAdaptor ) kde4_add_ui_files( krepSources krepui.ui ) kde4_add_app_icon( krepSources "hi*-app-krep.png" ) KDE4_ADD_EXECUTABLE( krep ${krepSources} ) TARGET_LINK_LIBRARIES( krep ${KDE4_KPARTS_LIBS} ) install( TARGETS krep ${INSTALL_TARGETS_DEFAULT_ARGS} ) kde4_install_icons( ${ICON_INSTALL_DIR} )
Weitere Informationen:
The easy way is to define a custom cmake install prefix where you can simply insall the project without touching your system. Use following commands to setup this:
cd build cmake -DCMAKE_INSTALL_PREFIX=$HOME/playground ../ make && make install
now the files should be deployed under
$HOME/playground/bin/krep $HOME/playground/share/apps/krep $HOME/playground/share/icons/hicolor/22x22/apps/krep.png
With this method you can easy see what you will get.
Example for icon names:
In this chapter we will build - on top of the KAction example - an example application kicons that looks like this:
You can obtain its source code as part of kdeexamples by calling
git clone git://anongit.kde.org/kdeexamples
The example application consists of
clearAction->setIcon(KIcon("tutorial-kicon"));
convert world.svg hisc-apps-tutorial-kicon.svgz
kde4_install_icons(${ICON_INSTALL_DIR})
kde4_update_iconcache()
To compile, link and install the example application, do a
mkdir build && cd build cmake ../ && make && make install
To run it, call
tutorial-kicon
Maybe you have already searched for yourself how a KDE application finds its icons. You will not be successful like this:
# [http://www.linuxintro.org/wiki/Strace#Search_for_a_syscall strace -e open] ktimetracker 2>&1 | grep icon open("/usr/lib64/libkemoticons.so.4", O_RDONLY) = 3 #
You see, a KDE application (in this case ktimetracker) does not open icon files or even look for them. However, it spawns a process to look for these icons:
linux-qgla:~/repos/kdepim/ktimetracker # strace -ffe open ktimetracker 2>&1 | grep icon open("/usr/lib64/libkemoticons.so.4", O_RDONLY) = 3 [pid 3457] open("/root/.icons/DMZ/cursors/left_ptr", O_RDONLY) = -1 ENOENT (No such file or directory) [pid 3457] open("/root/.icons/DMZ/index.theme", O_RDONLY) = -1 ENOENT (No such file or directory) [pid 3457] open("/usr/share/icons/DMZ/cursors/left_ptr", O_RDONLY) = 10 [pid 3457] open("/var/tmp/kdecache-root/icon-cache.kcache", O_RDWR|O_CREAT|O_CLOEXEC, 0666) = 10 [pid 3457] open("/var/tmp/kdecache-root/kpc/kde-icon-cache.data", O_RDONLY|O_CLOEXEC) = 10 [pid 3457] open("/var/tmp/kdecache-root/kpc/kde-icon-cache.index", O_RDONLY|O_CLOEXEC) = 10 [...]
Now you can move on to how to place your application in the K-Menu using .desktop files.