Development/Tutorials/Games/KStandardGameAction: Difference between revisions

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pre=[[Development/Tutorials/Programming_Tutorial_KDE_4|Introduction to KDE4 programming]]|
pre=[[Development/Tutorials/Programming_Tutorial_KDE_4|Introduction to KDE4 programming]]|


next=[[Projects/Games/Highscores|High Scores Tutorial]]|
next=[[Development/Tutorials/Games/Highscores|High Scores Tutorial]]|




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== Usage ==
== Usage ==
Add some code like this to your action setup code.
Add some code like this to your action setup code.
<code cppqt n>
<syntaxhighlight lang="cpp-qt" line>
#include <KStandardGameAction>
#include <KStandardGameAction>


Line 58: Line 58:
   setupGUI();
   setupGUI();
}
}
</code>
</syntaxhighlight>


[[Category:C++]]
[[Category:C++]]
[[Category:KDEGames]]

Revision as of 20:51, 29 June 2011

KStandardGameAction
Tutorial Series   KDE Games
Previous   Introduction to KDE4 programming
What's Next   High Scores Tutorial
Further Reading   KStandardGameAction, KStandardAction

Abstract

This tutorial will explain the usage of KStandardGameActions in libkdegames.

KStandardGameAction

This class is an extension to the usual KStandardAction class which provides easy access to often used KDE actions.

Using these actions helps maintaining consistency among the games.

Games often use different menu entries than other programs, e.g. games use the menu "game" instead of "file". This class provides the entries which differ from the usual KStandardAction entries.

Usage

Add some code like this to your action setup code.

#include <KStandardGameAction>

void setupActions()
{
  // Game
  KStandardGameAction::gameNew(this, 
                       SLOT(newGame()), 
                       actionCollection());
  KStandardGameAction::highscores(this, 
                       SLOT(showHighscores()), 
                       actionCollection());
  KStandardGameAction::quit(this, 
                       SLOT(close()), 
                       actionCollection());

  // Move
  KStandardGameAction::undo(this, 
                       SLOT(undoMove()), 
                       actionCollection());
  KStandardGameAction::redo(this, 
                       SLOT(redoMove()), 
                       actionCollection());

  // Settings
  KStandardGameAction::configureHighscores(this, 
                       SLOT(configureHighscores()), 
                       actionCollection());
  
  setupGUI();
}