Development/Tutorials/Games/KStandardGameAction: Difference between revisions

From KDE TechBase
mNo edit summary
Line 7: Line 7:
pre=[[Development/Tutorials/Programming_Tutorial_KDE_4|Introduction to KDE4 programming]]|
pre=[[Development/Tutorials/Programming_Tutorial_KDE_4|Introduction to KDE4 programming]]|


next=[[Projects/Games/Highscores|High Scores Tutorial]]|
next=[[Development/Tutorials/Games/Highscores|High Scores Tutorial]]|





Revision as of 18:56, 31 May 2007

KStandardGameAction
Tutorial Series   KDE Games
Previous   Introduction to KDE4 programming
What's Next   High Scores Tutorial
Further Reading   KStandardGameAction, KStandardAction

Abstract

This tutorial will explain the usage of KStandardGameActions in libkdegames.

KStandardGameAction

This class is an extension to the usual KStandardAction class which provides easy access to often used KDE actions.

Using these actions helps maintaining consistency among the games.

Games often use different menu entries than other programs, e.g. games use the menu "game" instead of "file". This class provides the entries which differ from the usual KStandardAction entries.

Usage

Add some code like this to your action setup code.

  1. include <KStandardGameAction>

void setupActions() {

 // Game
 KStandardGameAction::gameNew(this, 
                      SLOT(newGame()), 
                      actionCollection());
 KStandardGameAction::highscores(this, 
                      SLOT(showHighscores()), 
                      actionCollection());
 KStandardGameAction::quit(this, 
                      SLOT(close()), 
                      actionCollection());
 // Move
 KStandardGameAction::undo(this, 
                      SLOT(undoMove()), 
                      actionCollection());
 KStandardGameAction::redo(this, 
                      SLOT(redoMove()), 
                      actionCollection());
 // Settings
 KStandardGameAction::configureHighscores(this, 
                      SLOT(configureHighscores()), 
                      actionCollection());
 
 setupGUI();

}