Development/Tutorials/Games/KStandardGameAction: Difference between revisions

    From KDE TechBase
    (describe basic usage)

    Revision as of 18:50, 31 May 2007

    KStandardGameAction
    Tutorial Series   KDE Games
    Previous   Introduction to KDE4 programming
    What's Next   High Scores Tutorial
    Further Reading   KStandardGameAction, KStandardAction

    Abstract

    This tutorial will explain the usage of KStandardGameActions in libkdegames.

    KStandardGameAction

    This class is an extension to the usual KStandardAction class which provides easy access to often used KDE actions.

    Using these actions helps maintaining consistency among the games.

    Games often use different menu entries than other programs, e.g. games use the menu "game" instead of "file". This class provides the entries which differ from the usual KStandardAction entries.

    Usage

    Add some code like this to your action setup code.

    1. include <KStandardGameAction>

    void setupActions() {

     // Game
     KStandardGameAction::gameNew(this, 
                          SLOT(newGame()), 
                          actionCollection());
     KStandardGameAction::highscores(this, 
                          SLOT(showHighscores()), 
                          actionCollection());
     KStandardGameAction::quit(this, 
                          SLOT(close()), 
                          actionCollection());
    
     // Move
     KStandardGameAction::undo(this, 
                          SLOT(undoMove()), 
                          actionCollection());
     KStandardGameAction::redo(this, 
                          SLOT(redoMove()), 
                          actionCollection());
    
     // Settings
     KStandardGameAction::configureHighscores(this, 
                          SLOT(configureHighscores()), 
                          actionCollection());
     
     setupGUI();
    

    }