DrSlowDecay (Talk | contribs) (German page created and first translations) |
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==== Linux, BSD, and other Unix Systems ==== | ==== Linux, BSD, and other Unix Systems ==== | ||
| − | + | Um die Build-Dateien für das System zu erzeugen, muss CMake aufgerufen werden. Sowohl Übersetzungsvorgänge innerhalb des Codes als auch in einem gesonderten werden von CMake unterstützt, wobei KDE derzeit einen Übersetzungsvorgang innerhalb des Quellcodes verbietet. | |
| − | + | Hat man zum Beispiel kdelibs/ in ~/src/kdelibs/, dann ruft man folgende Befehle auf: | |
<code> | <code> | ||
$ ls | $ ls | ||
| Line 68: | Line 68: | ||
$ cmake ../kdelibs | $ cmake ../kdelibs | ||
</code> | </code> | ||
| − | + | Das wird die Makefiles erzeugen, die zum Übersetzen von kdelibs in kdelibs-build benötigt werden. | |
==== Windows ==== | ==== Windows ==== | ||
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CMake ist das Build-System, das KDE benutzt. Diese Anleitung beschreibt, wie man CMake benutzt und wie man die Projektdateien schreibt.
CMake liest Script Dateien ein und gibt Eingabedateien für das native Buildsystem der Platform auf der es läuft aus. Es kann GNU Makefiles, KDevelop Projekt Dateien, XCode Projekt Dateien und Visual Studio Projekt Dateien ausgeben.
CMake ist freie Software, die unter einer BSD-artigen Lizenz veröffentlicht wird. Entwickelt wird es von Kitware Inc.
Hier einige Links, wo man etwas über CMake im Allgemeinen lernen kann (meist englisch):
Es gibt auch eine CMake Mailing List.
CMake ist nach einer Entscheidung im März 2006 das offizielle Werkzeug von KDE 4, vorwiegend aus technischen Vorteilen gegenüber den älteren KDE Werkzeugen automake und unsermake:
Die neuste Version von CMake kann von [1] heruntergeladen werden.
Einmal heruntergeladen, muss es entpackt und übersetzt werden:
$ mkdir cmake-build
$ cd cmake-build
$ ../bootstrap
$ make
$ make install
Standardmäßig wird CMake in /usr/local installiert, daher muss /usr/local/bin in Pfad für ausführbare Dateien stehen. Um das Installationspräfix zu ändern (z.B. in /usr in debian), muss die '--prefix=PATH' Option zum bootstrap Kommando hinzugefügt werden.
Möchte man die aktuelle Entwicklerversion von CMake benutzen, findet man hier eine Anleitung.
Neuste Version von CMake von hier herunterladen.
Dann den Cmake-installer aufrufen
Standardmäßig wird CMake in C:\$(Program Files)\CMake 2.4 installiert.
Möchte man die aktuelle Entwicklerversion von CMake benutzen, findet man hier eine Anleitung.
Um die Build-Dateien für das System zu erzeugen, muss CMake aufgerufen werden. Sowohl Übersetzungsvorgänge innerhalb des Codes als auch in einem gesonderten werden von CMake unterstützt, wobei KDE derzeit einen Übersetzungsvorgang innerhalb des Quellcodes verbietet.
Hat man zum Beispiel kdelibs/ in ~/src/kdelibs/, dann ruft man folgende Befehle auf:
$ ls
kdelibs/
$ mkdir kdelibs-build
$ cd kdelibs-build
$ cmake ../kdelibs
Das wird die Makefiles erzeugen, die zum Übersetzen von kdelibs in kdelibs-build benötigt werden.
You have to run CMake so that it generates the build files for your system. Both in-source and out-of-source builds are supported by CMake, but currently in-source builds are prevented by the KDE implementation.
So, let's say you have kdelibs\ in c:\daten\kde4, then do the following:
c:\daten\kde4> cd kdelibs\win
c:\daten\kde4> cmake
c:\daten\kde4> make
c:\daten\kde4> make install
c:\daten\kde4> cd ..
c:\daten\kde4> mkdir kdelibs-build
c:\daten\kde4> cd kdelibs-build
c:\daten\kde4\kdelibs-build> cmake ..\kdelibs
This will generated the Makefiles for building kdelibs\ in kdelibs-build\. See KDE On Windows for more informations about compiling KDE on Windows.
If you prefer project files for KDevelop (which will basically be Makefiles accompanied by some extra files for KDevelop), run it like this:
$ cmake ../kdelibs -GKDevelop3
Use 'cmake -h' to find out which generators CMake supports and the other options.
To locate Qt 4, CMake searches for qmake in your execute path. CMake does not use the QTDIR environment variable. So make sure that the first qmake found in the execution path is the one you like to use.
When CMake has finished, it will have created a file called "CMakeCache.txt". This file contains all the settings CMake has detected on your system. If you want to run CMake with another generator or you want CMake to detect everything again, delete this file.
If CMake didn't find something, but you know it is somewere on your box, you can tell CMake manually where to find it. CMake uses variables to store this information. These variables are cached in the already mentioned file CMakeCache.txt. You have three options to adjust these variables manually:
You should run "ccmake ../kdelibs" at least once so that you get an impression which variables CMake uses. Press "T" to see also the "advanced" variables. So, if CMake didn't find something, start ccmake and adjust it manually.
Some cmake command line variables you may want to set:
If you have headers and libraries installed in non-standard locations that cmake cannot find (e.g., fink on Mac OSX installs to /sw), then set the following as environment variables. Despite the similar naming convention, these will not work as arguments on the cmake command line:
For more information on variables, see this cmake.org wiki page
If cmake finishes with "Generating done" then there was no errors, but if it finishes with "Configuring done" then there was errors that you have to fix. Once cmake finishes successfully, run your buildtool (i.e. make, KDevelop, XCode or MSVC) and build and wait until it has finished. Then "make install".
If you got a failure that says something like
CMake Error: This project requires some variables to be set,
and cmake can not find them.
Please set the following variables:
X11_XTest_LIB (ADVANCED)
then you may have a missing library (or other dependency). To find
out which library, search in the cmake/modules directory for
the variable that cmake can't find. In the example above, it is
FIND_LIBRARY(X11_XTest_LIB Xtst ${X11_LIB_SEARCH_PATH})
So the missing library is Xtst. You then need to find it (perhaps installing a libXtst-devel library) and re-run cmake.
Here's the most simple CMakeLists.txt:
add_executable(hello main.cpp)
This will create an executable named "hello" (or "hello.exe" under Windows) from the source file main.cpp. You can mix C and C++ files as you want. You can have multiple executables and libraries in one CMakeLists.txt. The same source file can be used in multiple targets, it will be compiled for each target independently from the other targets. Probably the most important part of the cmake language are the variables:
SET( MY_SOURCES main.cpp widget.cpp)
MESSAGE(STATUS "my sources: ${MY_SOURCES}")
So, use the SET() command to set the value of a variable. If you list more than one string, the variable will be a list. A list is a list of strings separated by semicolons. If you set it to only one item, it will have just that value. To get the value of a variable, use ${VAR}.
You can iterate over a list using FOREACH():
FOREACH(next_ITEM ${MY_SOURCES})
MESSAGE(STATUS "next item: ${next_ITEM}")
ENDFOREACH(next_ITEM ${MY_SOURCES}) The commands in CMake are case-insensitive. Names of variables and names of parameter are case-sensitive.
You can also test for various things:
IF (UNIX)
MESSAGE(STATUS "This is UNIX (including OS X and CygWin)")
ENDIF (UNIX)
IF (MSVC)
SET(MY_SRCS ${MY_SRCS} winextra.cpp)
ENDIF (MSVC) In this second example you can see also how to append items to a list.
In the cmake Wiki there is also a tutorial on using cmake to build KDE 4 software. It is recommended reading.
Here's a basic CMakeList file that builds a small KDE 4 project:
PROJECT(kde4project)
FIND_PACKAGE(KDE4 REQUIRED)
INCLUDE_DIRECTORIES( ${KDE4_INCLUDES} )
SET(KDE4ProjectSources kde4mainapp.cpp someclass.cpp someotherclass.cpp)
KDE4_ADD_EXECUTABLE(kde4project ${KDE4ProjectSources} )
TARGET_LINK_LIBRARIES(kde4project ${KDE4_KDEUI_LIBS} ${KDE4_KPARTS_LIBS} )
Variables, macros and other useful information specific to KDE can be found at the Development/KDE and CMake Together page.
CMake can be extended using cmake scripts. CMake comes with a number of scripts; under UNIX they are by default installed to /usr/local/share/CMake/Modules/. The KDE libraries install also a set of cmake modules into share/apps/cmake/modules/. The files located there will be preferred over the ones in the system global cmake module path. For detecting software packages there are FindFOO.cmake files, see here for more information. You can also write macros in CMake. They are powerful enough to do most things you will need to build software, but they are not intended to be used as a general purpose programming language.
In kdesdk/cmake/ you can find a script am2cmake . This is a ruby script, so you need to have ruby installed. Run am2cmake in the toplevel directory of your sources:
$ cd src/mykooltool/
$ am2cmake --kde4
Don't forget the switch "--kde4", otherwise it won't generate files suitable for KDE 4 software. The converted files 'may' work as they are, but complicated projects will require some additional editing.
You may have to:
Read the CMake Wiki section CMake Editors Support. It describes how to setup Emacs (XEmacs works too), VIM, Kate, KWrite, and KDevelop.
Use ADD_CUSTOM_COMMAND(). It's explained here in the CMake wiki: How can I generate a source file during the build
Let's say the executable is called genembed. Then use KDE4_ADD_EXECUTABLE(foo RUN_UNINSTALLED ${fooSources})to create the executable. The RUN_UNINSTALLED option is important, because the executable has to run from the build dir and has to link to the libraries in the builddir. To achieve this, the executable is compiled with RPATH set accordingly and a wrapper shell script, named just like the executable but with the suffix ".sh" is created. This shell scripts sets up LD_LIBRARY_PATH and the calls the actual executable.
Use this wrapper shell script in the ADD_CUSTOM_COMMAND() as described above.
You can find out the name and exact location by querying the property WRAPPER_SCRIPT. Here's a full example taken from kdelibs/kstyles/keramik/ :
KDE4_ADD_EXECUTABLE(genembed RUN_UNINSTALLED ${genembed_SRCS})
GET_TARGET_PROPERTY(GENEMBED_EXECUTABLE genembed WRAPPER_SCRIPT)
ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/keramikrc.h
COMMAND ${GENEMBED_EXECUTABLE} --file ${CMAKE_CURRENT_BINARY_DIR}/keramikPics.txt > \
${CMAKE_CURRENT_BINARY_DIR}/pixmaps.keramik
DEPENDS genembed ${keramikPics}
)
As you can see genembed is also listed as a dependency, this means cmake knows that it has to build the executable genembed before executing this rule.
No. $KDEDIR is deprecated in KDE 4.
A: If you have an old Qt4 version in your qt/lib directory you must delete the old (4.0.1) files.
Pass the VERBOSE variable to make, i.e.
% make VERBOSE=1
or
% VERBOSE=1 make
For more details see the CMake wiki: Is there an option to produce more 'verbose' compiling?
Simply remove the build directory, or just the contents of the build directory.