Languages/Ruby: Difference between revisions

From KDE TechBase
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(Bring some things up to date for Qt4/KDE 4.x)
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For slots and signals without arguments you can use Ruby symbols:
For slots and signals without arguments you can use Ruby symbols:


      slots :slotLoad
      signals :clicked
          
          
Currently C++ type signatures must be used, a future version of QtRuby will allow ruby type signatures instead.
Currently C++ type signatures must be used, a future version of QtRuby will allow ruby type signatures instead.
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Connect slots and signals like this:
Connect slots and signals like this:


       Qt::Object.connect( @colormenu, SIGNAL( "activated( int )" ),
       Qt::Object.connect( @colormenu, SIGNAL( "activated(int)" ),
                         self, SLOT( "slotColorMenu( int )" ) )
                         self, SLOT( "slotColorMenu(int)" ) )


Or you can connect signal to a block:
Or you can connect signal to a block:
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==C++ (const )(unsigned )char* argument types==
==C++ (const )(unsigned )char* argument types==


In some cases Qt/KDE object "takes ownership" over Ruby String passed as char* argument type. Programmer needs to make sure that Ruby String is not being garbage collected or changed for the time it's being used by Qt/KDE object. It is also quite possible that Qt/KDE object will change and eventually free it(memory used internally by Ruby String to store it's data). Be very careful when you call this kind of methods and make sure that there is no overloaded version witch accepts QString or QByteArray first!
In some cases Qt/KDE object "takes ownership" over Ruby String passed as char* argument type. Programmer needs to make sure that Ruby String is not being garbage collected or changed for the time it's being used by Qt/KDE object. It is also quite possible that Qt/KDE object will change and eventually free it(memory used internally by Ruby String to store its data). Be very careful when you call this kind of methods and make sure that there is no overloaded version witch accepts QString or QByteArray first!


==C++ unsigned char* functions==
==C++ unsigned char* functions==
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==Qt Designer==
==Qt Designer==


A 'rbuic' tool is included in qtruby/rubylib/designer/rbuic to compile .ui files into ruby code. As described above, Qt Designer uses UTF-8. In addition to the options in the original uic C++ utility an '-x' flag has been added. This will generate a top level stub in the code:
A 'rbuic4' tool is included in qtruby/tools/rbuic to compile .ui files into ruby code. As described above, Qt Designer uses UTF-8. In addition to the options in the original uic C++ utility an '-x' flag has been added. This will generate a top level stub in the code:


       $ rbuic mainform.ui -x -o mainform.rb
       $ rbuic mainform.ui -x -o mainform.rb
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           a = Qt::Application.new(ARGV)
           a = Qt::Application.new(ARGV)
           w = MainForm.new
           w = MainForm.new
          a.setMainWidget(w)
           w.show
           w.show
           a.exec
           a.exec
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       $ ruby mainform.rb
       $ ruby mainform.rb


Use the '-kde' option to require the 'Korundum' extension rather than the 'Qt' one. If the '-x' option is used in conjunction, it generates a KDE top level. For example:
Use the '-kde' option to require the 'korundum4' extension rather than the 'Qt4' one. If the '-x' option is used in conjunction, it generates a KDE top level. For example:


       $ rbuic -x -kde knotifywidgetbase.ui -o knotifywidgetbase.rb
       $ rbuic4 -x -kde knotifywidgetbase.ui -o knotifywidgetbase.rb


Will generate this top level code:
Will generate this top level code:
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         a = KDE::Application.new()
         a = KDE::Application.new()
     w = KNotifyWidgetBase.new
     w = KNotifyWidgetBase.new
    a.setMainWidget(w)
     w.show
     w.show
     a.exec
     a.exec
       end
       end


==Loading .ui files at runtime with QUI::WidgetFactory==
==Loading .ui files at runtime with Qt::UILoader==


You can load a Qt Designer .ui file at runtime with the 'qui' extension, for example:
You can load a Qt Designer .ui file at runtime with the 'quiloader' extension, for example:


       require 'Qt'
       require 'Qt4'
       require 'qui'
       require 'quiloader'
   
   
       a = Qt::Application.new(ARGV)
       a = Qt::Application.new(ARGV)
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         a.exec()
         a.exec()
       end
       end
==QtRuby shell==
You can use the QtRuby shell in bin/rbqtsh to create widgets interactively from the command line.


==API reference==
==API reference==


Use the bin/rbqtapish tool to discover which methods are available in the QtRuby api. This command:
Use the bin/rbqtapi tool to discover which methods are available in the QtRuby api. This command:


    $ rbqtapish Qt::TextEdit
    $ rbqtapi Qt::TextEdit


Will list all the methods in the Qt::TextEdit class
Will list all the methods in the Qt::TextEdit class
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==Example programs==
==Example programs==


The best way to start programming QtRuby is to look at some existing code and start messing with it.. The are various samples under qtruby/rubylib/examples and korundum/rubylib/examples.
The best way to start programming QtRuby is to look at some existing code and start messing with it.. The are various samples under qtrubyexamples and korundum/examples.


=KDE Specific Infomation=
=KDE Specific Infomation=


Instead of <code>require 'Qt'</code>, use <code>require 'Korundum'</code> for KDE programs.
Instead of <code>require 'Qt4'</code>, use <code>require 'korundum4'</code> for KDE programs.


The KDE K* classes such as KApplication are renamed as KDE::Application. The other KDE classes are in the KParts::, KIO:: or DOM:: namespaces, with the same names as their C++ counterparts.
The KDE K* classes such as KApplication are renamed as KDE::Application. The other KDE classes are in the KParts::, KIO:: or DOM:: namespaces, with the same names as their C++ counterparts.
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Will list all the methods in the KDE::Action class. There are currently (as at KDE 3.3 beta 2) 977 classes/30841 methods in the Smoke library runtime, so the coverage of the Qt/KDE api is pretty complete.
Will list all the methods in the KDE::Action class. There are currently (as at KDE 3.3 beta 2) 977 classes/30841 methods in the Smoke library runtime, so the coverage of the Qt/KDE api is pretty complete.
=DCOP Support=
Here is a minimal ruby dcop slot implementation:
      require 'Korundum'
      class MyWidget < KDE::PushButton
        k_dcop 'QPoint mySlot(int,QString)'
        def initialize(parent, name)
              super
          end
        def mySlot(counter,greeting)
              return Qt::Point.new(50, 100)
        end
      end 
This slot is passed an integer and a string, and returns a Qt::Point.
Note that the class doesn't have to inherit from DCOPObject. If you include a 'k_dcop' slots declaration a 'listener' dcop object instance is created automatically, and these four methods are added to your class:
      interfaces()
      functions()
      connectDCOPSignal()
      disconnectDCOPSignal()
The name of the object is always the ruby classname, and you can only instantiate one instance for each ruby class that has 'k_dcop' declarations. See examples/dcop/dcopslot.rb and dcopsignal.rb for an example of the simplest approach.
If you wish to use the full functionality of a DCOPObject, you can subclass it and call all the methods, not just the four above. Additionally, you can instantiate more than one instance per class and rename the dcop object with the setObjId() method or by passing the name to the constructor. See the examples/dcop/petshop.rb code for an example of a more complex dcop object.
Define a dcop slot like this in one ruby program:
      k_dcop 'QPoint getPoint(QString)'
      def getPoint(msg)
          puts "message: #{msg}"
          return Qt::Point.new(50, 100)
      end
Call it from another program and print the reply, like this:
      dcopRef = KDE::DCOPRef.new("dcopslot", "MyWidget")
There are three different ways to specify a DCOP call:
      res = dcopRef.call("getPoint(QString)", "Hello from dcopcall")
      res = dcopRef.call("getPoint", "Hello from dcopcall")
      res = dcopRef.getPoint("Hello from dcopcall")
If the dcop slot has a 'void' or 'ASYNC' type, the result will be true if the call succeeds or nil if it fails
==DCOP Attributes==
You can set a dcop attribute like this, instead of calling:
      klipper.setClipboardContents("Hello there klipper")
Assign to the DCOP attribute:
      klipper = DCOPRef.new("klipper", "klipper")
      klipper.clipboardContents = "Hello there klipper"
Amaze your friends! Do the programming equivalent of leaping over tall buildings in one bound! Here with one line of quite clear code, we read a file from disc and assign it the 'clipboardContents' klipper attribute via dcop:
      klipper.clipboardContents = IO.readlines("myfile").to_s
==DCOP Predicates==
Instead of:
      result = dcopRef.isFoo()
You can use this more rubyish form:
      if dcopRef.foo?
          puts "foo is true"
      else
          puts "foo? is false"
      end
Similarly you can use foo? as an alias for methods of the form hasFoo(). See examples/dcop/dcoppredicate.rb and dcopslot.rb
==Underscore to CamelCase DCOP method name conversion==
Any underscores in a method name are removed, and the following character is capitalised. For example:
      res = dcopRef.get_point("Hello from dcopsend")
Is a synonym for:
      res = dcopRef.getPoint("Hello from dcopsend")
==Send to a DCOPRef==
There are two different ways to specify a DCOP send:
      res = dcopRef.send("mySlot(QString)", "Hello from dcopsend")
      res = dcopRef.send("mySlot", "Hello from dcopsend")
The result will either be true or false (but not nil for fail like DCOPRef.call() method described above).
When a call of the form 'dcopRef.getPoint(5, "foobar")' is made, the C++ type signature is obtained from the list of those returned by DCOPRef.functions(). However, if a method name is overloaded the ruby argument types are used to derive a type signature, in order to resolve the call like this:
      String => QString
      Float => double
      Integer => int
      TrueClass|FalseClass (ie 'true' or 'false') => bool
      Qt::Widget etc => QWidget
      KDE::URL etc => KURL
      Array => QStringList
Specify the full C++ type signature using the form 'dcopRef.call("getPoint(int,QString)", 5, "foobar")' if these rules fail to pick the right method.
==Defining DCOP Signals==
      k_dcop_signals 'void testEmitSignal(QString)'
      def doit()
          emit testEmitSignal("Hello DCOP Slot")
      end
Connect slot 'mySlot' to a DCOP signal like this:
      res = slottest.connectDCOPSignal("dcopsignal",
                              "SenderWidget",
                              "testEmitSignal(QString)",
                              "mySlot(QString)",
                              true)


=Build dependencies=
=Build dependencies=


* ruby 1.8 or greater
* ruby 1.8 or greater (svn trunk works with 1.9.1)
* automake 1.7 or greater
* cmake 2.6 or greater
* Qt 3.1 or greater
* Qt 4.0 or greater
* KDE 3.1 or greater (for korundum)
* KDE 4.1 or greater (for korundum)


=Tutorials=
=Tutorials=

Revision as of 19:07, 4 February 2009


Development/Languages/Ruby

Very complete bindings to both the KDE API and the Qt APIs. The Korundum package includes both a QtRuby Qt-only binding along with the full combined Qt/KDE one. The QtRuby package contains just Qt bindings with no dependencies on KDE.

Korundum/QtRuby - Ruby-KDE/Qt bindings

The book Rapid GUI Development with QtRuby (for Qt version 3.x) is available.

Being Smoke-based bindings means that they offer full access to most KDE 4.x and Qt 4.x classes.

QtRuby

Hello world example:

  1. !/usr/bin/ruby -w

require 'Qt4' a = Qt::Application.new(ARGV) hello = Qt::PushButton.new("Hello World!") hello.resize(100, 30) hello.show a.exec

Hello Qt example in a more 'Rubyish' way:

require 'Qt4'

Qt::Application.new(ARGV) do

   Qt::Widget.new do
       self.window_title = 'Hello QtRuby v1.0'
       resize(200, 100)
   
       button = Qt::PushButton.new('Quit') do
           connect(SIGNAL :clicked) { Qt::Application.instance.quit }
       end
       label = Qt::Label.new('Hello Qt in the Ruby way!')
       
       self.layout = Qt::VBoxLayout.new do
           add_widget(label, 0, Qt::AlignCenter)
           add_widget(button, 0, Qt::AlignRight)
       end
       
       show
   end
   
   exec

end

Current api coverage overview

Available calls

You can call all Qt public and protected methods, and all friend methods such as bitBlt() etc

Virtual methods

All virtual methods can be overridden, not just event handlers

Properties

'foobar = 5' is a synonym for 'setFooBar(5)'

Use either CamelCase or lowercase with underscore naming

Any underscores in method names are removed, and the following character is capitalised. For example, you can use either of these two forms to call the same method:

      create_standard_status_bar_action()
      createStandardStatusBarAction()

Operator overloading

The full range of Qt operator methods is available, for example:

      p1 = Qt::Point.new(5,5)   => (5, 5)
      p2 = Qt::Point.new(20,20) => (20, 20)
      p1 + p2                   => (25, 25)

Declare signals and slots

Signals and slots are declared as list of strings like this:

      slots 'setColor(QColor)', 'slotLoad(const QString&)'..
      signals 'clicked()'..

For slots and signals without arguments you can use Ruby symbols:

      slots :slotLoad
      signals :clicked
       

Currently C++ type signatures must be used, a future version of QtRuby will allow ruby type signatures instead.

Connect slots and signals like this:

      Qt::Object.connect( @colormenu, SIGNAL( "activated(int)" ),
                        self, SLOT( "slotColorMenu(int)" ) )

Or you can connect signal to a block:

      quit_button.connect(SIGNAL :clicked) { $qApp.quit }

And emit signals like this:

      emit colorChanged( black )

Constructors

You can call constructors in the conventional style:

      quit = Qt::PushButton.new("Quit", self, "quit")

Or you can pass a block if you prefer:

      w = MyWidget.new { setCaption("foobar") }

The block will be called in the context of the newly created instance.

Ordinary arguments can be provided as well as a block at the end:

      w = MyWidget.new(nil) { setCaption("foobar") }

They are run in the context of the new instance.

And there's more! You can also pass an arg to the block, and it will be run in the context of the arg:

      w = MyWidget.new { |theWidget| theWidget.setCaption "foobar" }

Garbage Collection

When a ruby instance is garbage collected, the underlying C++ instance will only be deleted if it isn't 'owned' by a parent object. Normally this will 'just work', but there are occasions when you need to delete the C++ ahead of garbage collection, and whether or not it has a parent. Use the dispose(), isDisposed() and disposed? methods like this:

      item2.dispose
      if item2.disposed?
      	puts "item2 is disposed"
      end

C++ 'int*' and 'int&' argument types

Ruby passes numeric values by value, and so they can't be changed when passed to a method. The Qt::Integer class provides a mutable numeric type which does get updated when passed as an argument. For example, this C++ method 'findByFileContent()':

      # static Ptr findByFileContent( const QString &fileName, 
      #                               int *accuracy=0 );

      acc = Qt::Integer.new(0)
      fc = KDE::MimeType.findByFileContent("mimetype.rb", acc)

It supports the arithmetic operators, and so expressions such as 'acc + 3' will work.

C++ 'bool*' and 'bool&' argument types

There is a similar problem for bool arg types, and the mutable Qt::Boolean class can be used like this:

      # QFont getFont(bool * ok, const QFont&initial, 
      #               QWidget* parent = 0, const char *name = 0);		
		
      ok = Qt::Boolean.new
      font = Qt::FontDialog.getFont(ok, 
                          Qt::Font.new("Helvetica [Cronyx]", 10), 
                          self)
      if !ok.nil? 
      	# font is set to the font the user selected
      else 
      	# the user canceled the dialog
      end

Use 'nil?' to test the value returned in the Boolean

C++ (const )(unsigned )char* argument types

In some cases Qt/KDE object "takes ownership" over Ruby String passed as char* argument type. Programmer needs to make sure that Ruby String is not being garbage collected or changed for the time it's being used by Qt/KDE object. It is also quite possible that Qt/KDE object will change and eventually free it(memory used internally by Ruby String to store its data). Be very careful when you call this kind of methods and make sure that there is no overloaded version witch accepts QString or QByteArray first!

C++ unsigned char* functions

Very few functions (as QImage::bits()) return a uchar* to directly manipulate data. These functions are not supported in Ruby and will throw an ArgumentError. More information on the mail list.

Debugging

If a method call can't be matched in the Smoke library giving a 'method_missing' error, you can turn on debugging to trace the matching process:

      a = Qt::Application.new(ARGV)
      Qt.debug_level = Qt::DebugLevel::High
      a.loadLibrary("foo")  # Non existent method

Will give the following output:

      classname    == QApplication
      :: method == loadLibrary$
      -> methodIds == []
      candidate list:
      Possible prototypes:
          static QWidget* QApplication::widgetAt(int, int, bool)
			...

Here, the list of candidate methods 'methodIds' is empty

Another debugging mechanism allows various trace 'channels' to be switched on.

You can trace virtual method callbacks:

      Qt::Internal::setDebug(Qt::QtDebugChannel::QTDB_VIRTUAL)

Or trace QtRuby garbage collection:

      Qt::Internal::setDebug(Qt::QtDebugChannel::QTDB_GC)

String i18n

QtRuby supports $KCODE values of 'u', 'e' and 's' or the corresponding '-K' options from the command line. Qt Designer .ui files have UTF-8 strings so if you use any 8 bit UTF-8 characters, you will need to set $KCODE='u' or use the -Ku command line option.

Other capabilities and offerings

Qt Designer

A 'rbuic4' tool is included in qtruby/tools/rbuic to compile .ui files into ruby code. As described above, Qt Designer uses UTF-8. In addition to the options in the original uic C++ utility an '-x' flag has been added. This will generate a top level stub in the code:

      $ rbuic mainform.ui -x -o mainform.rb

Will add this to the end of the generated code:

      if $0 == __FILE__
          a = Qt::Application.new(ARGV)
          w = MainForm.new
          w.show
          a.exec
      end

Then you can test the example code straight away:

      $ ruby mainform.rb

Use the '-kde' option to require the 'korundum4' extension rather than the 'Qt4' one. If the '-x' option is used in conjunction, it generates a KDE top level. For example:

      $ rbuic4 -x -kde knotifywidgetbase.ui -o knotifywidgetbase.rb

Will generate this top level code:

      if $0 == __FILE__
      	about = KDE::AboutData.new("knotifywidgetbase", 
		                           "KNotifyWidgetBase", "0.1")
      	KDE::CmdLineArgs.init(ARGV, about)
        a = KDE::Application.new()
    	w = KNotifyWidgetBase.new
    	w.show
    	a.exec
      end

Loading .ui files at runtime with Qt::UILoader

You can load a Qt Designer .ui file at runtime with the 'quiloader' extension, for example:

      require 'Qt4'
      require 'quiloader'

      a = Qt::Application.new(ARGV)
      if ARGV.length == 0
        exit
      end

      if ARGV.length == 2
        QUI::WidgetFactory.loadImages ARGV[0]
        w = QUI::WidgetFactory.create ARGV[1]
        if w.nil?
          exit
        end
        w.show()
        a.connect(a, SIGNAL('lastWindowClosed()'), a, SLOT('quit()'))
        a.exec()
      end

API reference

Use the bin/rbqtapi tool to discover which methods are available in the QtRuby api. This command:

	  $ rbqtapi Qt::TextEdit

Will list all the methods in the Qt::TextEdit class

	  $ rbqtapi -rsetCaption 

Lists all methods whose names contain the string 'setCaption'

Example programs

The best way to start programming QtRuby is to look at some existing code and start messing with it.. The are various samples under qtrubyexamples and korundum/examples.

KDE Specific Infomation

Instead of require 'Qt4', use require 'korundum4' for KDE programs.

The KDE K* classes such as KApplication are renamed as KDE::Application. The other KDE classes are in the KParts::, KIO:: or DOM:: namespaces, with the same names as their C++ counterparts.

Use the 'rbkdeapi' script to introspect the Korundum api from the command line. For example:

      $ rbkdeapi KDE::Action

Will list all the methods in the KDE::Action class. There are currently (as at KDE 3.3 beta 2) 977 classes/30841 methods in the Smoke library runtime, so the coverage of the Qt/KDE api is pretty complete.

Build dependencies

  • ruby 1.8 or greater (svn trunk works with 1.9.1)
  • cmake 2.6 or greater
  • Qt 4.0 or greater
  • KDE 4.1 or greater (for korundum)

Tutorials

There is a ruby translation of Qt Tutorial #1, and the corresponding ruby code is in qtruby/rubylib/tutorial/t1 to t14.

And a Qt4 version of the same tutorial translated to Ruby by Darshan Ishaya Qt4 Tutorial #1

Qt Tutorial #2, a Charting Application with ruby code in qtruby/rubylib/examples/qt-examples/chart.

The Qt Designer Color Tool Tutorial, with ruby code in qtruby/rubylib/designer/examples/colortool.

Paul Lutus has written a tutorial on how to get started with Ruby GUI programming with Qt

For KDE, there is a ruby translation of this KDE 3.0 tutorial originally written for C++ by Antonio Larrosa Jiménez. The sources are in korundum/rubylib/tutorials/p1 to p9.

The book Rapid GUI Development with QtRuby is now available.

Download

You can obtain recent SVN snapshots on the Rubyforge QtRuby/Korundum site.

More help

There are two IRC channels (#qtruby and #kde-ruby) in FreeNode. If you prefer e-mail, you can use the kde-bindings mailing-list (low traffic) or ask in the ruby-talk mailing list (you may use the Ruby Forum gateway to post in ruby-talk from web).

More information

A series of articles on ruby QT (inspired by the work done for the dradis project):