Difference between revisions of "Development/Architecture/KDE3/Icon Loader/gl"

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Como pode observar, son moitos os parámtros que pode recibir o método. Os máis importantes son os dous primeiros:
 
Como pode observar, son moitos os parámtros que pode recibir o método. Os máis importantes son os dous primeiros:
  
# '''name''' - The name of the icon to load. You must pass the bare icon name here, without extension.
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# '''nome'''. O nome da icona a cargar. Debe indicar o nome a secas, sen extensión.
# '''group''' - The icon group. This is explained below.
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# '''grupo'''. O grupo ao que pertence a icona. O concepto de grupo explícase máis adiante.
  
 
===  Icon groups  ===
 
===  Icon groups  ===

Revision as of 10:43, 22 December 2012

Other languages:English 100% • ‎Galician 100%

Cargar e instalar iconas en KDE

As iconas son un elemento importante da interface de usuario de calquera ambiente de escritorio. Ben por escolla do usuario, ben polas propias limitacións do hardware, unha mesma icona pode fornecerse en diferentes resolucións e profundidades de cor. Para xestionar a situación dunha maneira fácil, desenvolveuse un xeito estándar de almacenar e acceder ás iconas.

Contents

Cargar iconas

Acceder ao cargador de iconas

As iconas cárganse mediante a clase KIconLoader. Todo aplicativo de KDe conta cun obxecto de carga de iconas global. Pode acceder ao obxecto co seguinte código:

#include <kglobal.h>
#include <kiconloader.h>
 
KIconLoader *cargador = KGlobal::iconLoader();

Cargar iconas con loadIcon()

O cargador de iconas non se limita só a iso; tamén garda as iconas na caché e aplícalles efectos. Para cargar unha icona, empregue o método loadIcon(); a súa declaración é a seguinte:

QPixmap loadIcon( QString nome, int grupo, int tamano=0,
                  int estado=KIcon::DefaultState, 
                  QString *ruta_almacenamento=0L, bool podeDevolverNulo=false);

Como pode observar, son moitos os parámtros que pode recibir o método. Os máis importantes son os dous primeiros:

  1. nome. O nome da icona a cargar. Debe indicar o nome a secas, sen extensión.
  2. grupo. O grupo ao que pertence a icona. O concepto de grupo explícase máis adiante.

Icon groups

The idea of an icon group is an important concept in the KDE icon scheme. The icon group denotes where on the screen the icon is going to be used. This is relevant because the KDE user can bind icon sizes and visual effects to each group. When passing the icon group to the icon loader, you are in fact telling it which incarnation of the icon to load. And by requiring the group argument, the iconloader provides the means to have a consistent and configurable icon look over the whole KDE desktop.

For example: The user can configure that he wants 32 pixel icons with 0.2 desaturation for the main toolbars.

The available icon groups are given below. All are defined in the KIcon class, so prefix them with KIcon::.

  • Desktop - Icons for use on the desktop, in the filemanager and similar places.
  • Toolbar - Icon for in normal toolbars.
  • MainToolbar - Icons for in the main toolbar. An application can have multiple toolbars, of which one is allways the main toolbar. This typically has entries like "Save" and "Open" and contains larger icons than the other toolbars.
  • Small - Various small icons, like the ones in popup menus, listviews and treelists.
  • User - Special group for loading application specific icons. This is explained in section 3: Installing icons.

So, to load the icon "kfind" for use in the Desktop group, you'd use:

QPixmap icon;
icon = loader->loadIcon("kfind", KIcon::Desktop);

loadIcon continued

Now lets discuss the other parameters of loadIcon.

  1. size - Override the globally configured size for the specified icon group. Effects bound to the group are still applied.
  2. state - The icon state. The icon state is one of KIcon::DefaultState, KIcon::ActiveState or KIcon::DisabledState. The icon state denotes in which state the icon is. Toolbar buttons, for example, are in state active if the mouse pointer is above them, in state disabled when they are not available, and default otherwise. Each icon state can have different effects assigned to it to give the user visual feedback.
  3. path_store - If you want to know where the icon you just loaded is in the filesystem, you can pass a pointer to a QString here and the icon path is stored there.
  4. canReturnNull - If the requested icon is not found, the result of loadIcon depends on this parameter. If canReturnNull is true, a null pixmap will be returned, if not, the "unknown" icon is returned.

Installing icons

Icons may come in different sizes and display depths. I shall refer to these icons as themed icons. Icons that come in just one form are referred to as unthemed icons.

Default icon sizes

Themed icons come in different sizes and display depths. The standard sizes are:

40 Colors
16x16 pixels
22x22 pixels
32x32 pixels
Truecolor
22x22 pixels
32x32 pixels
48x48 pixels

Please refer to the KDE icon factory for information on which icon sizes are mandatory and more. Remember that each of these sizes can be bound to an icon group.

Icon context

Themed icons are stored in a directory hierarchy according to their 1. depth, 2. size and 3. context. The term context is new concept introduced by the KDE icon scheme. The context of an icon is what the icon means. The standard contexts are given below:

  • action - The icon represents an action in a toolbar, for example "Open" or "Save".
  • application - The icon represents an application, for example "kfind".
  • device - The icon represents something related to a device, for example "floppy" or "mount".
  • filesystem - The icon represents something in the filesystem, for example "directory", "socket" or "trashcan".
  • mimetype - The icon represents an mimetype, for example "text/html".

Contexts are important in one case: selecting an icon. When an application wants the user to select an icon for, say, a toolbar, it would be very user unfriendly to show every single icon installed in KDE. Instead, it is much better to let the user select an icon from the "action" icons only. These all represent some action and therefore are suitable for in toolbars.

Directory hierarchy

The directory hierarchy in which themed icons are stored follows. The directory names are self explanatory.

hicolor/
    22x22/
        actions/
        apps/
        devices/
        filesystems/
        mimetypes/
    32x32/
        ...
    48x48/
        ...

locolor/
    16x16/
        ...
    22x22/
        ...
    32x32/
        ...

Directory roots

Themed icons can be installed either globally with respect to KDE, or in application specific place. In the global case, the icon theme hierarchy resides under $KDEDIR/share/icons while in the application specific case, it is under $KDEDIR/share/apps/$APPNAME/icons.

Installing themed icons

The KDE source configuration system (specifically, am_edit) has support for installing themed icons. First, you have to name your icons in a way that it is clear where it must be installed. The naming convention is explained in the table below:

depth size - context - name .png
hi 16 action
lo 22 app
32 device
48 filesys
mime

Examples:

lo22-action-open.png
hi48-app-kfind.png

To install these icons globally, add this line to your Makefile.am.

KDE_ICON = open kfind

and to install them in an application specific directory, use this:

icondir = $(kde_datadir)/myapp/icons
icon_ICON = open kfind

Loading themed icons

Themed icons are loaded with the iconloader, using the standard icon groups. For example:

QPixmap pm;
pm = loader->loadIcon("kfind", KIcon::Desktop);

This will load the "kfind" icon, of depth and size specified for the Desktop group.

Unthemed icons

Unthemed icons are installed in $KDEDIR/share/apps/$APPNAME/pics. To install them, use this in you Makefile.am.

icondir = $(kde_datadir)/myapp/pics
icon_DATA = open kfind

You must not give the icons special names. Also, no further processing is done on them: no effects and size,depth selection is done.

Unthemed icons can be loaded with the iconloader using the User group. This will load a user icon:

QPixmap pm;
pm = loader->loadIcon("myicon", KIcon::User);

Conclusion

There are 3 ways to install icons: global themed, application specific themed and unthemed. All types of icons can be loaded with the iconloader. You should choose a specific installation depending on your needs.


Initial Author: Geert Jansen <jansen@kde.org>


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